Fighting and Player Character Systems
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  • For damage-over-time attacks such as poison and bleeding, the experience the attacker gains will now accurately reflect the proportion of damage given to the target.

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  • Since the use of Spoil against a monster is considered an attack action, the character will automatically attack the target after using Spoil.

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  • Dexterity now increases the chance for shield defense to be applied. Characters with high dexterity now have an added probability for blocking with the shield.

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  • The direction of an attack now affects its power and effectiveness, as well as the success of critical hits, shield blocking and attacks.

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  • To prevent a player from forcefully quitting the game to avoid a dangerous situation during battle, their character will remain in the game for fifteen seconds, continuing to attack its target and also be vulnerable to attacks.

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  • For easier confirmation and the prevention of possible exploits, a character's purple name now blinks for five seconds prior to returning to neutral status.

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  • If you cast spells that help purple or chaotic players, or if you cast spells that help monsters, you will now become purple.

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  • Three types of social actions have been added: laughing, waiting and unaware.