Weight System
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  • The amount of weight characters can now hold is approximately four and a half times greater and the average weight of items has increased three-fold.

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  • The statistic that determines weight allowance is now CON rather than STR. Items that previously modified STR now modify CON.

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  • The weight for many items has been adjusted.

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  • When all equipment is worn, the average player will be using approximately twenty-five percent of their maximum weight allowance.

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  • The weight allowance in the character status window is now displayed as a percentage.

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  • Players can no longer exceed their maximum weight by acquiring a large quantity of items at once.

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  • Weight penalty rules have been changed once a player exceeds eighty percent. Players can now continue to interact with NPCs:

    Percent Previously Now
    > 50% HP/MP recovery reduced by fifty percent. HP/MP recovery reduced by fifty percent.
    > 66.66% HP/MP recovery and movement speed reduced by fifty percent. HP/MP recovery and movement speed reduced by fifty percent.
    > 80% No HP/MP recovery or movement; no NPC interaction. No HP/MP recovery or movement speed.