A clan is made up of a clan leader (commonly known as a lord) and a number of clan members. New clans may accept up to 10 members. As the clan progresses and attains levels, they can have up to 220 members.
Clan Level |
Mem- |
Acad- |
1st Royal Guard |
2nd Royal Guard |
1st Order of Knights |
2nd Order of Knights |
3rd Order of Knights |
4th Order of Knights |
Max # |
---|---|---|---|---|---|---|---|---|---|
0 |
10 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
10 |
1 |
15 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
15 |
2 |
20 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
20 |
3 |
30 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
30 |
4 |
40 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
40 |
5 |
40 |
20 |
0 |
0 |
0 |
0 |
0 |
0 |
60 |
6 |
40 |
20 |
20 |
20 |
0 |
0 |
0 |
0 |
100 |
7 |
40 |
20 |
20 |
20 |
10 |
10 |
10 |
10 |
140 |
8 |
40 |
20 |
20 |
20 |
10 |
10 |
10 |
10 |
140 |
9 |
40 |
20 |
20 |
20 |
25 |
25 |
10 |
10 |
170 |
10 |
40 |
20 |
20 |
20 |
25 |
25 |
25 |
25 |
200 |
11 |
40 |
20 |
30 |
30 |
25 |
25 |
25 |
25 |
220 |
Creating a Clan
Any character over level 10 may create a clan. When a character has reached level 10 or higher, he/she can go to the NPC responsible for clan creation. Clan names may be comprised of up to 16 alphabetical and numerical characters and cannot include spaces or special characters.
Leaving a Clan
A clan member may leave a clan, but they will suffer penalties as a result.
- If a clan leader wants to kick a player from their clan, they can go into the Clan Window, click on the Actions > Clan tab, select the name of the player and click the "Dismiss" button. A member that is dismissed from the clan must wait one calendar day to join another clan, but can create a new clan immediately. When a member is dismissed from a clan, the clan must wait one calendar day to accept new members.
- If a player wants to leave a clan, they can go into the Clan Window, click on the Actions > Clan tab and click the "Leave" button. When a member leaves a clan, he/she may not join any other clan for one calendar day, but can create a new clan immediately. The clan leader can accept new members immediately.
If the clan leader withdraws from the clan, the clan is automatically dissolved and receives penalties.
Clan Leadership Transfer
A clan leader may transfer their rights to other clan members. The leader must request the clan leader transfer from an NPC who is in charge of clan activities. The new clan leader will assume their new role during the next regularly scheduled maintenance time. (The clan leader transfer should still be completed even when the server is down unexpectedly.) A clan leader transfer may be cancelled anytime prior to the regular maintenance time.
Dissolving a Clan
A clan leader may dissolve the clan without the prior consent of the members. Dissolving a clan is done in the same manner as creating a clan, through the appropriate NPCs.
It takes seven calendar days to dissolve a clan. Clan skills are restricted until the dissolution occurs, but clan chat and clan bulletin boards may still be used. A clan cannot be dissolved when involved in a clan war. Members who leave the clan during those seven days will still be unable to join any other clan for one calendar day, but once the clan is dissolved the members who remained can join other clans immediately.
A clan leader who dissolves his/her clan receives experience penalties comparable to one death and cannot create a new clan for another ten days. In addition, all the skills and fame that the clan possesses will be lost.
Clan Levels
Clan levels may be acquired in phases. If a clan gains a level, they acquire a new level of clan skills. Through these skills, the clan gains various clan management abilities and powers, including clan member registration, expulsion, dissolution, transferring of authority, and warehouse usage. The higher the level, the more powerful a clan may become.
The following is a list of requirements for each clan level:
Clan Level |
SP |
Adena |
Required Items |
Reputation Score |
Minimum Number of Clan Members |
---|---|---|---|---|---|
1 |
30,000 |
650,000 |
- |
0 |
1 or more |
2 |
150,000 |
2,500,000 |
- |
0 |
1 or more |
3 |
500,000 |
0 |
Blood Mark |
0 |
1 or more |
4 |
1,400,000 |
0 |
Alliance Manifesto |
0 |
1 or more |
5 |
3,500,000 |
0 |
Seal of Aspiration |
0 |
1 or more |
6 |
0 |
0 |
- |
10,000 |
30 or more |
7 |
0 |
0 |
- |
20,000 |
80 or more |
8 |
0 |
0 |
- |
40,000 |
120 or more |
9 |
0 |
0 |
150 Blood Oaths |
40,000 |
140 |
10 |
0 |
0 |
5 Blood Pledges |
40,000 |
140 |
11 |
0 |
0 |
Must own a territory |
75,000 |
170 |
Speak to Sir Kristof Rodemai in the Town of Giran for information about the Alliance Manifesto, and to Sir Gustaf Athebaldt in Town of Oren for more information about the Seal of Aspiration. Other clan quests are also available to a clan as it levels up.
The chart below describes the benefits a clan receives at each clan level.
Level
0 |
Level 1 |
Level 2 |
|
|
|
Level
3 |
Level 4 | Level 5 |
|
|
|
Level 6 |
Level 7 | Level 8 |
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|
|
Royal Guards and Order of Knights
When a clan leader upgrades the clan’s level by consuming the clan’s reputation score, the leader may create sub-units called Royal Guards and Orders of Knights.
Royal Guards
When a clan reaches level 6, a Royal Guard may be created. Upon creation of a Royal Guard, one of the clan members must be appointed an administrator. Up to 2 Royal Guards may be created. The maximum number of members in a Royal Guard is 20.
Order of Knights
When a clan reaches level 7, an Order of Knights may be created. Upon creation of an Order of Knights, one of the clan members must be appointed as an administrator. Up to 2 Orders of Knights may be created under one Royal Guard. The maximum number of members in an Order of Knights is 10.
Disbandment
Once created, Royal Guards and Orders of Knights cannot be dissolved unless the clan is dissolved.
When the administrator of each unit withdraws from their clan, the unit remains, and the administrator position becomes vacant. In this case, the clan leader must appoint a new administrator.
The reappointment of the unit administrator can be done through an NPC that is in charge of clan-related activities.
Organizational Structure
The organizational structure of the units are as follows:
Rights Within the Clan
- The clan name of the sub-unit should be the same as the clan.
- The clan crest and insignia should be also the same as the clan.
- Sub-units can use the same channel as the clan for clan chat and alliance chat.
- Sub-units can use the same clan hall, castle, and bulletin board as the clan. (However, if the clan leader changes the rights settings, this right may no longer apply.)
Sub-units can participate in a clan war and siege war under the same conditions as the clan.
Clan Academy
The Academy system eases game play for new players in addition to creating a method for long-term clan expansion.
Clans level 5 and above may create an Academy.
Any character, level 39 or below, who has not yet joined a clan and has not yet completed the second class transfer may join an Academy. The maximum number of members in an Academy is 20.
The clan leader can create an Academy through NPCs who are in charge of clan-related activities (a High Priest, Grand Master, etc.).
Benefits and Withdrawal of Academy Members
When an Academy member completes his/her second class transfer, the member will receive a commemorative item. The Grand Master NPC of the member’s own class will award the commemorative item automatically upon the completion of the second class transfer.
The member is then automatically withdrawn from the Academy, and will not receive a penalty for re-joining a clan.
Academy Members’ Rights
An Academy member’s clan name is the same as the main clan name, but is displayed in yellow.
Academy members may use clan chat and alliance chat.
By default, Academy members may use the clan hall and castle owned by the clan just like any other clan member. However, the clan leader does have the option to set it up so that Academy members may not use them.
Academy members may use the clan warehouse and clan bulletin board just like any other clan member. However, the clan leader does have the option to set it up so that Academy members may not use them.
The rights below cannot be bestowed upon Academy members:
- Join a clan or be dismissed
- Title management, crest management, master management, level management, bulletin board administration
- Clan war, right to dismiss, set functions
- Auction, manage taxes, attack/defend registration, mercenary management
When in a clan war or a siege with Academy members:
- Experience penalties apply even when killed by opposing members of a clan in a mutual war.
- Academy members cannot see an enemy mark displayed on the opposing clan members’ character name.
- Academy members have no relationship during a clan war or siege war.
Sponsors
Academy members who have a sponsor have their names displayed in yellow, but the names of those without sponsors are displayed in white.
Clan members who have master management rights may appoint other clan members as sponsors for Academy members.
Alert messages indicating their logged in status will be displayed for Academy members and their sponsors.
Clan members who have master management rights may dissolve the relationship between an Academy member and their sponsor.
Related Quests
Academy members can acquire a D-grade armor set through a quest that may be conducted with ordinary clan members.
Only Academy members and graduates of an Academy may wear the armor set acquired through this quest.
When withdrawing from an Academy, after acquiring the armor set, the armor will not be unequipped automatically. However, once you unequip the armor it cannot be worn again.
Player Ranks
Player ranks are based on a character’s social status and clan activities.
- Ranks are applied according to a character’s clan status, clan level, and position in the clan.
- Players can see their own rank in the character status window. Players can see the target’s rank in the Target window when another player is selected.
- Heroes and Noblesse characters may attain special class ranks regardless of clan status.
Rank |
Level 5 Clan |
Level 6 Clan |
Level 7 Clan |
Level 8 Clan |
---|---|---|---|---|
Vagabond |
Non-clan member |
|
|
|
Vassal |
Clan member |
|
|
|
Vassal |
|
Clan member in the Academy |
Clan member in the Academy |
Clan member in the Academy |
Heir |
Clan member of a clan level 5 and above |
Clan member in the Royal Guard |
Clan member in the Order of Knights |
|
Knight |
Clan leader of a level 4 clan |
Direct clan member |
Clan member in the Royal Guard |
Clan member in the Order of Knights |
Elder |
Clan leader of a clan level 5 and above |
Royal Guard |
Direct clan member |
Clan member in the Royal Guard |
Baron |
Noblesse |
Leader |
Knight Banneret |
Direct clan member |
Viscount |
|
|
Captain of Royal Guard |
Knight Banneret |
Count |
|
|
Leader |
Captain of the Royal Guard |
Marquis |
Hero |
|
|
Leader |