Overview


A clan is made up of a clan leader (commonly known as a lord) and a number of clan members. New clans may accept up to 10 members. As the clan progresses and attains levels, they can have up to 220 members.

Clan Level

Mem-
bers

Acad-
emy

1st Royal Guard

2nd Royal Guard

1st Order of Knights

2nd Order of Knights

3rd Order of Knights

4th Order of Knights

Max #
of Mem-
bers

0

10

0

0

0

0

0

0

0

10

1

15

0

0

0

0

0

0

0

15

2

20

0

0

0

0

0

0

0

20

3

30

0

0

0

0

0

0

0

30

4

40

0

0

0

0

0

0

0

40

5

40

20

0

0

0

0

0

0

60

6

40

20

20

20

0

0

0

0

100

7

40

20

20

20

10

10

10

10

140

8

40

20

20

20

10

10

10

10

140

9

40

20

20

20

25

25

10

10

170

10

40

20

20

20

25

25

25

25

200

11

40

20

30

30

25

25

25

25

220

 

Creating a Clan

Any character over level 10 may create a clan. When a character has reached level 10 or higher, he/she can go to the NPC responsible for clan creation. Clan names may be comprised of up to 16 alphabetical and numerical characters and cannot include spaces or special characters.

Leaving a Clan

A clan member may leave a clan, but they will suffer penalties as a result.

  • If a clan leader wants to kick a player from their clan, they can go into the Clan Window, click on the Actions > Clan tab, select the name of the player and click the "Dismiss" button. A member that is dismissed from the clan must wait one calendar day to join another clan, but can create a new clan immediately. When a member is dismissed from a clan, the clan must wait one calendar day to accept new members.
  • If a player wants to leave a clan, they can go into the Clan Window, click on the Actions > Clan tab and click the "Leave" button. When a member leaves a clan, he/she may not join any other clan for one calendar day, but can create a new clan immediately. The clan leader can accept new members immediately.

If the clan leader withdraws from the clan, the clan is automatically dissolved and receives penalties.

Clan Leadership Transfer

A clan leader may transfer their rights to other clan members. The leader must request the clan leader transfer from an NPC who is in charge of clan activities. The new clan leader will assume their new role during the next regularly scheduled maintenance time. (The clan leader transfer should still be completed even when the server is down unexpectedly.) A clan leader transfer may be cancelled anytime prior to the regular maintenance time.

Dissolving a Clan

A clan leader may dissolve the clan without the prior consent of the members. Dissolving a clan is done in the same manner as creating a clan, through the appropriate NPCs.

It takes seven calendar days to dissolve a clan. Clan skills are restricted until the dissolution occurs, but clan chat and clan bulletin boards may still be used. A clan cannot be dissolved when involved in a clan war. Members who leave the clan during those seven days will still be unable to join any other clan for one calendar day, but once the clan is dissolved the members who remained can join other clans immediately.

A clan leader who dissolves his/her clan receives experience penalties comparable to one death and cannot create a new clan for another ten days. In addition, all the skills and fame that the clan possesses will be lost.

Clan Levels

Clan levels may be acquired in phases. If a clan gains a level, they acquire a new level of clan skills. Through these skills, the clan gains various clan management abilities and powers, including clan member registration, expulsion, dissolution, transferring of authority, and warehouse usage. The higher the level, the more powerful a clan may become.

The following is a list of requirements for each clan level:

Clan Level

SP

Adena

Required Items

Reputation Score

Minimum Number of Clan Members

1

30,000

650,000

-

0

1 or more

2

150,000

2,500,000

-

0

1 or more

3

500,000

0

Blood Mark

0

1 or more

4

1,400,000

0

Alliance Manifesto

0

1 or more

5

3,500,000

0

Seal of Aspiration

0

1 or more

6

0

0

-

10,000

30 or more

7

0

0

-

20,000

80 or more

8

0

0

-

40,000

120 or more

9

0

0

150 Blood Oaths

40,000

140

10

0

0

5 Blood Pledges

40,000

140

11

0

0

Must own a territory

75,000

170

Speak to Sir Kristof Rodemai in the Town of Giran for information about the Alliance Manifesto, and to Sir Gustaf Athebaldt in Town of Oren for more information about the Seal of Aspiration. Other clan quests are also available to a clan as it levels up.

The chart below describes the benefits a clan receives at each clan level.

Level 0
Level 1
Level 2
  • Member Registration (10 members)
  • Expel a Member
  • Dissolve a Clan
  • Clan Chat
  • Increase Members (15 members)
  • Use Clan Warehouse
  • Manage Clan Warehouse
  • Increase Members (20 members)
  • Participate in Clan Hall Auctions
  • Manage Clan Hall
  • Install Clan Hall Upgrades
  • Use Clan Message Board
Level 3
Level 4 Level 5
  • Increase Members (30 members)
  • Add Clan Emblem
  • Add Clan Crest
  • Give Titles to Clan Members
  • Declare War
  • Make Clan Announcements
  • Begin Level 4 Quest
  • Increase Members (40 members)
  • Participate in a Siege
  • Build Siege Headquarters skill (clan leader)
  • Seal of Ruler skill (clan leader)
  • Manage Castle
  • Install Castle Upgrades
  • Begin Level 5 Quest
  • Increase Members (60 members)
  • Establish and Break Alliances
  • Create the Academy
  • Begin Earning Reputation Points
  • Learn Clan Skills
Level 6
Level 7 Level 8
  • Increase members (100 members)
  • Create the Royal Guard
  • Learn Clan Skills
  • Increase members (140 members)
  • Create the Order of Knights
  • Learn Clan Skills
  • Learn Clan Skills

Royal Guards and Order of Knights

When a clan leader upgrades the clan’s level by consuming the clan’s reputation score, the leader may create sub-units called Royal Guards and Orders of Knights.

Royal Guards

When a clan reaches level 6, a Royal Guard may be created. Upon creation of a Royal Guard, one of the clan members must be appointed an administrator. Up to 2 Royal Guards may be created. The maximum number of members in a Royal Guard is 20.

Order of Knights

When a clan reaches level 7, an Order of Knights may be created. Upon creation of an Order of Knights, one of the clan members must be appointed as an administrator. Up to 2 Orders of Knights may be created under one Royal Guard. The maximum number of members in an Order of Knights is 10.

Disbandment

Once created, Royal Guards and Orders of Knights cannot be dissolved unless the clan is dissolved.

When the administrator of each unit withdraws from their clan, the unit remains, and the administrator position becomes vacant. In this case, the clan leader must appoint a new administrator.

The reappointment of the unit administrator can be done through an NPC that is in charge of clan-related activities.

Organizational Structure

The organizational structure of the units are as follows:


Rights Within the Clan

  • The clan name of the sub-unit should be the same as the clan.
  • The clan crest and insignia should be also the same as the clan.
  • Sub-units can use the same channel as the clan for clan chat and alliance chat.
  • Sub-units can use the same clan hall, castle, and bulletin board as the clan. (However, if the clan leader changes the rights settings, this right may no longer apply.)

Sub-units can participate in a clan war and siege war under the same conditions as the clan.

Clan Academy

The Academy system eases game play for new players in addition to creating a method for long-term clan expansion.

Clans level 5 and above may create an Academy.

Any character, level 39 or below, who has not yet joined a clan and has not yet completed the second class transfer may join an Academy. The maximum number of members in an Academy is 20.

The clan leader can create an Academy through NPCs who are in charge of clan-related activities (a High Priest, Grand Master, etc.).

Benefits and Withdrawal of Academy Members

When an Academy member completes his/her second class transfer, the member will receive a commemorative item. The Grand Master NPC of the member’s own class will award the commemorative item automatically upon the completion of the second class transfer.

The member is then automatically withdrawn from the Academy, and will not receive a penalty for re-joining a clan.

Academy Members’ Rights

An Academy member’s clan name is the same as the main clan name, but is displayed in yellow.

Academy members may use clan chat and alliance chat.

By default, Academy members may use the clan hall and castle owned by the clan just like any other clan member. However, the clan leader does have the option to set it up so that Academy members may not use them.

Academy members may use the clan warehouse and clan bulletin board just like any other clan member. However, the clan leader does have the option to set it up so that Academy members may not use them.

The rights below cannot be bestowed upon Academy members:

  • Join a clan or be dismissed
  • Title management, crest management, master management, level management, bulletin board administration
  • Clan war, right to dismiss, set functions
  • Auction, manage taxes, attack/defend registration, mercenary management

When in a clan war or a siege with Academy members:

  • Experience penalties apply even when killed by opposing members of a clan in a mutual war.
  • Academy members cannot see an enemy mark displayed on the opposing clan members’ character name.
  • Academy members have no relationship during a clan war or siege war.

Sponsors

Academy members who have a sponsor have their names displayed in yellow, but the names of those without sponsors are displayed in white.

Clan members who have master management rights may appoint other clan members as sponsors for Academy members.

Alert messages indicating their logged in status will be displayed for Academy members and their sponsors.

Clan members who have master management rights may dissolve the relationship between an Academy member and their sponsor.

Related Quests

Academy members can acquire a D-grade armor set through a quest that may be conducted with ordinary clan members.

Only Academy members and graduates of an Academy may wear the armor set acquired through this quest.

When withdrawing from an Academy, after acquiring the armor set, the armor will not be unequipped automatically. However, once you unequip the armor it cannot be worn again.

Player Ranks

Player ranks are based on a character’s social status and clan activities.

  • Ranks are applied according to a character’s clan status, clan level, and position in the clan.
  • Players can see their own rank in the character status window. Players can see the target’s rank in the Target window when another player is selected.
  • Heroes and Noblesse characters may attain special class ranks regardless of clan status.

Rank

Level 5 Clan
Solo Character

Level 6 Clan

Level 7 Clan

Level 8 Clan

Vagabond

Non-clan member

 

 

 

Vassal

Clan member

 

 

 

Vassal

 

Clan member in the Academy

Clan member in the Academy

Clan member in the Academy

Heir

Clan member of a clan level 5 and above

Clan member in the Royal Guard

Clan member in the Order of Knights

 

Knight

Clan leader of a level 4 clan

Direct clan member

Clan member in the Royal Guard

Clan member in the Order of Knights

Elder

Clan leader of a clan level 5 and above

Royal Guard

Direct clan member

Clan member in the Royal Guard

Baron

Noblesse

Leader

Knight Banneret

Direct clan member

Viscount

 

 

Captain of Royal Guard

Knight Banneret

Count

 

 

Leader

Captain of the Royal Guard

Marquis

Hero

 

 

Leader