|
Fortress Overview A fortress is a small residential clan area, similar to a clan hall. It can be acquired by winning a fortress siege. Depending on their location, fortresses are either border or territory fortresses, large or small.
One or two fortresses are located in each territory. Each fortress can choose to be politically involved with, or independent from, the castle(s) in that territory. Each fortress on the map has a colored flag next to it. A blue flag denotes a territory fortress, and a red flag denotes a border fortress. General fortress information can be accessed by clicking on the World Info portion of the Map (Alt+M), located in the upper right hand corner of the window. Clicking on this button will display a slide-out window with tabs. Clicking on the Fortress Info tab will show a complete list of all fortresses, including their name, occupying clan, current status and time held (pictured below).
Clicking on any name in the list will show the fortress location on the map. A red and white checkered shield will pinpoint the location. Hoovering over this shield with your cursor will show quick information, including whether the property is at war or at peace, and the name of the owning clan. If you hoover over the map icon during a siege, the shield will display how many camps have been taken. Fortress Features Recovery, teleport, and support magic features can be activated by talking to the Foreman NPC. The Clan Warehouse can also be accessed from this NPC. Various items such as Shirts, Talismans and Bracelets can be purchased from the Supply Unit Captain. Knight’s Epaulettes are used to purchase these items. Sub units skills are also acquired through this NPC. Regardless of the political status (sworn fealty or independence) of the fortress, the fortress-owning clan receives Blood Oathes from the Logistics Officer NPC for every six hours that the fortress is owned. If a fortress swears fealty to a castle, additional defense-related functions can be activated by talking to the Guard Captain NPC. If a fortress swears fealty to a castle, the fortress-defending NPCs can be strengthened and supplies can be purchased from the Logistics Officer NPC. Independent fortresses (those that have not sworn fealty to any castle) can enter an underground prison (instanced dungeon) by talking to the Detention Camp Warden NPC.
|


