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For damage-over-time attacks such as poison and bleeding, the experience the attacker gains
will now accurately reflect the proportion of damage given to the target.
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Since the use of Spoil against a monster is considered an attack action, the character will
automatically attack the target after using Spoil.
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Dexterity now increases the chance for shield defense to be applied. Characters with high
dexterity now have an added probability for blocking with the shield.
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The direction of an attack now affects its power and effectiveness, as well as the success
of critical hits, shield blocking and attacks.
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To prevent a player from forcefully quitting the game to avoid a dangerous situation during
battle, their character will remain in the game for fifteen seconds, continuing to attack its target and
also be vulnerable to attacks.
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For easier confirmation and the prevention of possible exploits, a character's purple name
now blinks for five seconds prior to returning to neutral status.
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If you cast spells that help purple or chaotic players, or if you cast spells that help monsters,
you will now become purple.
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Three types of social actions have been added: laughing, waiting and unaware.
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