Skills, Magic, Actions

Skills, Magic, Actions

1. New skills have been added for each class.

Class Name of Skill Explanation of Skill Levels at Which Acquired Type
Warrior Vicious Stance Increases damage when critical. MP is consumed continuously. 20, 24, 28, 32, 36 Toggle
Rogue Vicious Stance Increases damage when critical. MP is consumed continuously. 20, 24, 28, 32, 36 Toggle
Human Wizard Energy Bolt Performs slight non-elemental attack. 20, 25, 30, 35 Active
Warlord Final Frenzy P. Atk. increases automatically when HP falls. 43, 46, 49, 52, 55, 58, 60, 62, 64, 66, 68, 70, 72, 74 Passive
Vicious Stance Increases damage when critical. MP is consumed continuously. 40, 43, 46, 49, 52, 55, 58, 60, 62, 64, 66, 68, 70, 72, 74 Active
Gladiator Final Frenzy P. Atk. increases automatically when HP falls. 43, 46, 49, 52, 55, 58, 60, 62, 64, 66, 68, 70, 72, 74 Passive
Dualist Spirit Dual sword weapons able to be wielded quickly. 64, 72 Active
Vicious Stance Increases damage when critical. MP is consumed continuously. 40, 43, 46, 49, 52, 55, 58, 60, 62, 64, 66, 68, 70, 72, 74 Active
Paladin Final Fortress P. Def. increases automatically when HP falls. 52, 56, 58, 60, 62, 64, 66, 68, 70, 72, 74 Passive
Dark Avenger Final Fortress P. Def. increases automatically when HP falls. 52, 56, 58, 60, 62, 64, 66, 68, 70, 72, 74 Passive
Treasure Hunter Vicious Stance Increases damage when critical. MP is consumed continuously. 40, 43, 46, 49, 52, 55, 58, 60, 62, 64, 66, 68, 70, 72, 74 Active
Hawkeye Soul of Sagittarius One's own maximum MP is increased temporarily. HP is consumed. 46, 58, 64, 70 Active
Vicious Stance Increases damage when critical. MP is consumed continuously. 40, 43, 46, 49, 52, 55, 58, 60, 62, 64, 66, 68, 70, 72, 74 Active
Sorcerer/ss Aura Bolt Performs non-elemental attack. MP consumption is not much and casting time is short. 40, 44, 48, 52, 56, 58, 60, 62, 64, 66, 68, 70, 72, 74 Active
Seed of Fire Energy of fire is infused. If a new energy isn't infused within five seconds, the energy completely disappears. 66 Active
Aura Symphony Deathblow magic that causes large amount of damage. Requires two energies. 68 Active
Inferno Deathblow magic that causes large amount of damage. Continuous fire-type damage is caused additionally. Requires two energies of fire. 70 Active
Elemental Assault Deathblow magic that causes very big damages. Requires energy of water and energy of wind. 72 Active
Necromancer Curse Disease Reduces the effect of recovery magic. 58, 60, 62, 64, 66, 68, 70, 72, 74 Active
Warlock Summon Binding Cubic Summons binding cubic. A binding cubic uses paralysis. Crystal D grade is required when summoning. 40, 44, 48, 52, 56, 60, 64, 68, 72 Active
Summon Storm Cubic Summons a cubic to follow its master in attacking. Crystal D grade is required when summoning. 40, 44, 52, 58, 62, 66, 70, 74 Active
Cubic Mastery Makes it so that cubics can be summoned simultaneously. 44, 56 Passive
Summon Kai the Cat Summons Kai the Cat, a servitor. 40, 44, 48, 52, 56, 58, 60, 62, 64, 66, 68, 70, 72, 74 Active
Bishop Benediction Recovers all HP of party members. Can be used when less than 10% of HP is remaining. 66 Active
Prophet Word of Fear Plunges one's nearby enemies into fear so that they run away. 44, 48, 52, 56, 58, 60, 62, 64, 66, 68, 70, 72, 74 Active
Elven Scout Vicious Stance Increases damage when critical. MP is consumed continuously. 20, 24, 28, 32, 36 Toggle
Elven Wizard Solar Spark Performs holy-type attack. Over-hit is possible. 25, 30, 35 Active
Energy Bolt Performs non-elemental attack. 20, 25, 30, 35 Active
Temple Knight Final Fortress P. Def. increases automatically when HP falls. 52, 56, 58, 60, 62, 64, 66, 68, 70, 72, 74 Passive
Swordsinger Song of Vitality Instantaneously increases maximum HP of party members. If a song is sung continuously, additional MP is consumed. 66 Active
Song of Vengeance Part of the damage applied to a party member is instantaneously returned to the enemy. If a song is sung continuously, additional MP is consumed. 74 Active
Song of Flame Guard Increases P. Def. to fire-type attack of a party member instantaneously. If a song is sung continuously, additional MP is consumed. 62 Active
Song of Storm Guard Increases P. Def to wind-type attack of a party member instantaneously. If a song is sung continuously, additional MP is consumed. 70 Active
Plainswalker Rest of Chameleon Is not attacked first by monsters while sitting. MP is consumed continuously. 46 Toggle
Vicious Stance Increases damage when critical. MP is consumed continuously. 40, 43, 46, 49, 52, 55, 58, 60, 62, 64, 66, 68, 70, 72, 74 Active
Silver Ranger Soul of Sagittarius One's own maximum MP is increased temporarily. HP is consumed. 46, 58, 64, 70 Active
Vicious Stance Increases damage when critical. MP is consumed continuously. 40, 43, 46, 49, 52, 55, 58, 60, 62, 64, 66, 68, 70, 72, 74 Active
Spellsinger Solar Flare Performs holy-type attack. Over-hit is possible. 40, 44, 48, 52, 56, 58, 60, 62, 64, 66, 68, 70, 72, 74 Active
Aura Bolt Performs non-elemental attack. 40, 44, 48, 52, 56, 58, 60, 62, 64, 66, 68, 70, 72, 74 Active
Seed of Water Energy of water is infused. If a new energy isn't infused within five seconds, the energy completely disappears. 66 Active
Aura Symphony Deathblow magic that causes large amount of damage. Requires two energies. 68 Active
Blizzard Deathblow magic that causes large amount of damage. The movement speed of the target attacked slows down. Requires two water energies. 70 Active
Elemental Symphony Deathblow magic that causes large amount of damage. Requires energy of water and energy of wind. 72 Active
Elemental Summoner Summon Aqua Cubic Summons an aqua cubic that causes continuous damage with cold air. 40, 44, 48, 52, 56, 62, 66, 70, 74 Active
Summon Life Cubic Summons cubic that recovers HP of the summoner and members of the summoner's party . Crystal D grade is required when summoning. 43, 49, 55, 60, 64, 68, 72 Active
Cubic Mastery Makes it so that cubics can be summoned simultaneously. 43, 55 Passive
Summon Unicorn Merrow Summons Unicorn Merrow, a servitor. 40, 44, 48, 52, 56, 58, 60, 62, 64, 66, 68, 70, 72, 74 Active
Elven Elder Serenade of Eva Makes the minds of one's nearby enemies peaceful so that they don't have any urge to attack. 44, 48, 52, 56, 58, 60, 62, 64, 66, 68, 70, 72, 74 Active
Dark Fighter Shadow Sense Accuracy increases at night. 15 Passive
Assassin Vicious Stance Increases damage when critical. MP is consumed continuously. 20, 24, 28, 32, 36 Toggle
Dark Wizard Shadow Spark Performs dark-type attack. Over-hit is possible. 25, 30, 35 Active
Shillien Oracle Vampiric Rage When performing ordinary attack, part of the damage caused to an enemy temporarily recovers one's own physical strength. 30 Active
Shillien Knight Final Fortress P. Def. increases automatically when HP falls. 52, 56, 58, 60, 62, 64, 66, 68, 70, 72, 74 Passive
Bladedancer Dance of Aqua Guard Increases P. Def to water-type attack of a party member instantaneously. If a dance is danced continuously, additional MP is consumed. 70 Active
Dance of Earth Guard Increases P. Def to earth-type attack of a party member instantaneously. If a dance is danced continuously, additional MP is consumed. 62 Active
Dance of Vampire When performing ordinary attack on party members, part of the damage caused to an enemy instantaneously recovers one's own physical strength. If a dance is danced continuously, additional MP is consumed. 74 Active
Dance of Protection Increases P. Def to area damage of party members instantaneously. If a dance is danced continuously, additional MP is consumed. 66 Active
Abyss Walker Vicious Stance Increases damage when critical. MP is consumed continuously. 40, 43, 46, 49, 52, 55, 58, 60, 62, 64, 66, 68, 70, 72, 74 Active
Phantom Ranger Soul of Sagittarius One's own maximum MP is increased temporarily. HP is consumed. 46, 58, 64, 70 Active
Vicious Stance Increases damage when critical. MP is consumed continuously. 40, 43, 46, 49, 52, 55, 58, 60, 62, 64, 66, 68, 70, 72, 74 Active
Spellhowler Shadow Flare Performs dark-type attack. Over-hit is possible. 40, 44, 48, 52, 56, 58, 60, 62, 64, 66, 68, 70, 72, 74 Active
Seed of Wind Energy of wind is infused. If a new energy isn't infused within five seconds, the energy completely disappears. 66 Active
Aura Symphony Deathblow magic that causes large amount of damage. Requires two energies. 68 Active
Demon Wind Deathblow magic that causes large amount of damage. The victim is cast with a curse so that the effect of heal is reduced. Requires two wind energies. 70 Active
Elemental Storm Deathblow magic that causes large amount of damage. Requires energy of fire and energy of wind. 72 Active
Phantom Summoner Summon Poltergeist Cubic Summons a cubic that weakens the P. Atk., P. Def. and Atk. Spd. of an enemy. Crystal D grade is required when summoning. 40, 46, 52, 58, 62, 66, 70, 74 Active
Cubic Mastery Makes it so that cubics can be summoned simultaneously. 43, 55 Passive
Summon Soulless Summons Soulless, a servitor. 40, 44, 48, 52, 56, 58, 60, 62, 64, 66, 68, 70, 72, 74 Active
Summon Spark Cubic Summons Spark Cubic that puts enemy into a shocked state. 40, 44, 48, 52, 56, 58, 60, 64, 68, 72 Active
Shillien Elder Vampiric Rage Causes to temporarily absorb physical strength of and attack enemy. 44, 58, 72 Active
Orc Fighter Iron Body Creates resistance to earth-type damage. 15 Passive
Orc Raider Two-Handed Weapon Mastery P. Atk and accuracy increase when using two-handed swords and two-handed blunt weapons. 20, 24, 28, 32, 36 Passive
Vicious Stance Increases damage when critical. MP is consumed continuously. 20, 24, 28, 32, 36 Toggle
Destroyer Two-Handed Weapon Mastery P. Atk and accuracy increase when using two-handed swords and two-handed blunt weapons. 40, 43, 46, 49, 52, 55, 58, 60, 62, 64, 66, 68, 70, 72, 74 Passive
Vicious Stance Increases damage when critical. MP is consumed continuously. 40, 43, 46, 49, 52, 55, 58, 60, 62, 64, 66, 68, 70, 72, 74 Active
Tyrant Totem Spirit Bison Takes on the spirit of a bison. P. Atk. and critical probability increase automatically when HP falls. 68 Active
Totem Spirit Rabbit Takes on the spirit of a rabbit. Speed and evasion are increased greatly and P. Atk. falls by a large margin. 62 Active
Overlord Speed of Paagrio Speed of clan members increases. 58, 64 Active
Soul Guard One's own P. Def. increases. MP is consumed continuously. 44, 48, 52, 56, 58, 60, 62, 64, 68, 70, 72, 74 Active
Warcryer Chant of Revenge Part of the damage caused to a party member is instantaneously returned to the enemy. 62, 68, 74 Active
Scavenger Spoil Festival Casts spoil on enemies within a certain range. 28, 36 Active
Bounty Hunter Spoil Festival Casts spoil on enemies within a certain range. 43, 49, 55, 62, 66, 70, 74 Active
Warsmith Summon Wild Hog Canon Summons Wild Hog Cannon, a siege golem. 58 Active
Summon Big Boom Summons Big Boom, a servitor. 58, 62, 66, 70, 74 Active

2. There are 74 levels that have been set as skill steps that can be learned for each class.

Class Name of Skill Explanation of Skill Levels at Which Acquired Type
Warlord Battle Roar Temporarily increases one's own maximum HP. 64, 70 Active
Boost HP Increases maximum HP. 62, 66, 70, 74 Passive
Fast HP Recovery Rate of HP recovery increases. 68, 74 Passive
Pole Arm Mastery Increases P. Atk. when using spears. 60, 62, 64, 66, 68, 70, 72, 74 Passive
Light Armor Mastery Increases P. Atk and evasion when using light equipment. 60, 62, 64, 66, 68, 70, 72, 74 Passive
Heavy Armor Mastery Increases P. Def. when using heavy equipment. 60, 62, 64, 66, 68, 70, 72, 74 Passive
Whirlwind Causes damage to nearby enemies when wielding a spear. Can be used when carrying a spear. Over-hit is possible. 60, 62, 64, 66, 68, 70, 72, 74 Active
Thunder Storm Causes damage to enemies by putting them into a shocked condition. Can be used when carrying a spear. Over-hit is possible. 60, 62, 64, 66, 68, 70, 72, 74 Active
Howl Reduces P. Atk. of nearby enemies. 60, 62, 64, 66, 68, 70, 72, 74 Active
Provoke Attracts monsters in a wide area around oneself. 60 Active
Lionheart Temporarily greatly reduces the probability of falling into paralysis, hold, sleep and shock condition. 62 Active
Gladiator Fast HP Recovery Rate of HP recovery increases. 68, 74 Passive
Light Armor Mastery Increases P. Atk and evasion when using light equipment. 60, 62, 64, 66, 68, 70, 72, 74 Passive
Heavy Armor Mastery Increases P. Def. when using heavy equipment. 60, 62, 64, 66, 68, 70, 72, 74 Passive
Sword/Blunt Mastery Increases P. Atk. when using swords and blunt weapons. 60, 62, 64, 66, 68, 70, 72, 74 Passive
Triple Slash Strike three times quickly. Can be used when carrying dual swords. Over-hit is possible. 60, 62, 64, 66, 68, 70, 72, 74 Active
Double Sonic Slash Recharges swords so that they are wielded more strongly. Can be used when carrying dual swords. Sword recharging required. 60, 62, 64, 66, 68, 70, 72, 74 Active
Sonic Blaster Makes swords fly and hit enemies at a long distance. Can be used when carrying swords, blunt weapons and dual swords. 60, 62, 64, 66, 68, 70, 72, 74 Active
Sonic Storm Makes swords fly and cause damage to multiple enemies at a long distance. Can be used when carrying swords, blunt weapons and dual swords. 60, 62, 64, 66, 68, 70, 72, 74 Active
Focus Sonic Recharges swords. 60, 66, 70 Active
Sonic Buster Causes swords to explode and damage enemies in front. Can be used when carrying swords, blunt weapons and dual swords. 60, 62, 64, 66, 68, 70, 72, 74 Active
Dual-Weapon Mastery Increases P. Atk. when using dual swords. 60, 62, 64, 66, 68, 70, 72, 74 Passive
Fatal Strike Gathers up energy and hits strongly. Can be used when carrying swords and blunt weapons. Over-hit is possible. 60, 62, 64, 66, 68, 70, 72, 74 Active
Hammer Crush Attack that puts the target in a shocked condition. Can be used when carrying a blunt weapon. Over-hit is possible. 60, 62, 64, 66, 68, 70, 72, 74 Active
Triple Sonic Slash Strike three times quickly. Can be used when carrying dual swords. Sword recharging required. 60, 62, 64, 66, 68, 70, 72, 74 Active
Lionheart Temporarily greatly reduces the probability of falling into paralysis, hold, sleep and shock condition. 62 Active
Paladin Aggression Stimulates the urge of an enemy to attack. 60, 62, 64, 66, 68, 70, 72, 74 Active
Shield Stun Puts enemy in shocked condition. 60, 62, 64, 66, 68, 70, 72, 74 Active
Magic Resistance Increases magic resistance. 60, 62, 64, 66, 68, 70, 72, 74 Passive
Focus Mind Increases rate of MP recovery. 64, 72 Passive
Sword/Blunt Mastery Increases P. Atk. when using swords and blunt weapons. 60, 62, 64, 66, 68, 70, 72, 74 Passive
Heavy Armor Mastery Increases P. Def. when using heavy equipment. 60, 62, 64, 66, 68, 70, 72, 74 Passive
Hate Aura Stimulates the urge of nearby enemies to attack. 60, 62, 64, 66, 68, 70, 72, 74 Active
Holy Strike Causes damage to an undead monster. 60, 62, 64, 66, 68, 70, 72, 74 Active
Sacrifice Sacrifices one's own physical strength to recover HP. 60, 62, 64, 66, 68, 70, 72, 74 Active
Sanctuary Reduces P. Atk. of nearby undead monsters. 60, 62, 64, 66, 68, 70, 72, 74 Active
Holy Blessing Recovers HP. 60, 62, 64, 66, 68, 70, 72, 74 Active
Dark Avenger Aggression Stimulates the urge of an enemy to attack. 60, 62, 64, 66, 68, 70, 72, 74 Active
Drain Energy Absorbs HP. 60, 62, 64, 66, 68, 70, 72, 74 Active
Shield Stun Puts enemy in shocked condition. 60, 62, 64, 66, 68, 70, 72, 74 Active
Magic Resistance Increases magic resistance. 60, 62, 64, 66, 68, 70, 72, 74 Passive
Focus Mind Increases rate of MP recovery. 64, 72 Passive
Sword/Blunt Mastery Increases P. Atk. when using swords and blunt weapons. 60, 62, 64, 66, 68, 70, 72, 74 Passive
Heavy Armor Mastery Increases P. Def. when using heavy equipment. 60, 62, 64, 66, 68, 70, 72, 74 Passive
Hate Aura Stimulates the urge of nearby enemies to attack. 60, 62, 64, 66, 68, 70, 72, 74 Active
Life Scavenger Absorbs HP from corpses. 60, 62, 64, 66, 68, 70, 72, 74 Active
Horror Plunges one's nearby enemies into fear so that they run away. 60, 62, 64, 66, 68, 70, 72, 74 Active
Corpse Plague Causes venom to spew from corpses. 62, 70 Active
Hamstring Reduces movement speed. 60, 62, 64, 66, 68, 70, 72, 74 Active
Summon Dark Panther Summons a dark panther that moves with dexterity and attacks. Crystal D grade is required when summoning. Takes 30% of acquired experience points. 62, 66, 70, 74 Active
Treasure Hunter Critical Power Increases power of critical attack. 64, 72 Active
Dagger Mastery Increases P. Atk. when using a dagger. 60, 62, 64, 66, 68, 70, 72, 74 Passive
Light Armor Mastery Increases P. Def. and evasion when using light equipment. 60, 62, 64, 66, 68, 70, 72, 74 Passive
Vital Force Recovers quickly when sitting. 64, 72 Passive
Esprit Recovery speed increases while running. 62, 68, 74 Passive
Unlock Opens doors and boxes. Requires key of thief. 60, 64, 68, 72 Active
Bleed Causes injury with bleeding. Can be used when carrying a dagger. 66, 70 Active
Trick Removes the urge of enemies to attack the caster. 60, 62, 64, 66, 68, 70, 72, 74 Active
Switch Plunges one's nearby enemies into chaos and changes the target of their attack. 60, 62, 64, 66, 68, 70, 72, 74 Active
Backstab Causes a fatal injury to an enemy on its back. Can be used when carrying a dagger. 60, 62, 64, 66, 68, 70, 72, 74 Active
Veil Blocks the sight of enemies and makes it impossible for them to attack first. 60, 62, 64, 66, 68, 70, 72, 74 Active
Deadly Blow Tries strong critical attack. Can be used when carrying a dagger. 60, 62, 64, 66, 68, 70, 72, 74 Active
Hawkeye Stun Shot Attacks with bow and puts enemy in shocked condition. Over-hit is possible. 60, 62, 64, 66, 68, 70, 72, 74 Active
Bow Mastery Increases P. Atk. when using a bow. 60, 62, 64, 66, 68, 70, 72, 74 Passive
Light Armor Mastery Increases P. Def. and evasion when using light equipment. 60, 62, 64, 66, 68, 70, 72, 74 Passive
Vital Force Recovers quickly when sitting. 64, 72 Passive
Esprit Recovery speed increases while running. 62, 68, 74 Passive
Double Shot Sends two arrows consecutively. Can be used when carrying a bow. 60, 62, 64, 66, 68, 70, 72, 74 Active
Burst Shot Causes arrows to explode and cause damage to multiple enemies. Can be used when carrying a bow. Over-hit is possible. 60, 62, 64, 66, 68, 70, 72, 74 Active
Sorcerer/ss Anti Magic Increases magic resistance. 58, 60, 62, 64, 66, 68, 70, 72, 74 Passive
Boost Mana Increases maximum MP. 60, 66, 72 Passive
Fast Mana Recovery Increases rate of MP recovery. 60, 68, 74 Passive
Fast HP Recovery Rate of HP recovery increases. 58, 64, 74 Passive
Robe Mastery Increases P. Def. when wearing a robe. 58, 60, 62, 64, 66, 68, 70, 72, 74 Passive
Sleep Causes momentary sleep. 58, 60, 62, 64, 66, 68, 70, 72, 74 Active
Greater Concentration Reduces the probability of cancellation when receiving damage when magic is cast. 60, 68 Active
Surrender to Wind Reduces resistance to wind temporarily. 58, 60, 62, 64, 66, 68, 70, 72, 74 Active
Slow Reduces movement speed. 58, 60, 62, 64, 66, 68, 70, 72, 74 Active
Weapon Mastery Increases P. Atk and magic P. Atk. 58, 60, 62, 64, 66, 68, 70, 72, 74 Passive
Cancel Removes all abnormal conditions. 58, 60, 62, 64, 66, 68, 70, 72, 74 Active
Sleeping Cloud Causes momentary sleep to multiple enemies. 62, 66, 70 Active
Surrender to Fire Reduces resistance to fire temporarily. 58, 60, 62, 64, 66, 68, 70, 72, 74 Active
Blazing Circle Spreads flames around in a ring shape. 58, 60, 62, 64, 66, 68, 70, 72, 74 Active
Prominence Concentrates air to create a fire. 58, 60, 62, 64, 66, 68, 70, 72, 74 Active
Aura Flare Performs non-elemental attack on an opponent that is in contact. 58, 60, 62, 64, 66, 68, 70, 72, 74 Active
Decay Infiltrates poisonous sand into the body. 64, 74 Active
Higher Mana Gain Increases amount of recovery when receiving MP recovery from recharge. 58, 60, 62, 64, 66, 68, 70, 72, 74 Passive
Necromancer Anti Magic Increases magic resistance. 58, 60, 62, 64, 66, 68, 70, 72, 74 Passive
Boost Mana Increases maximum MP. 60, 66, 72 Passive
Fast Mana Recovery Increases rate of MP recovery. 60, 68, 74 Passive
Robe Mastery Increases P. Def. when wearing a robe. 58, 60, 62, 64, 66, 68, 70, 72, 74 Passive
Sleep Causes momentary sleep. 58, 60, 62, 64, 66, 68, 70, 72, 74 Active
Curse Weakness Casts curse to reduce P. Atk. 58, 60, 62, 64, 66, 68, 70, 72, 74 Active
Poison Cloud Sends poison cloud. 64, 74 Active
Curse Poison Causes poisoning. 62, 72 Active
Curse Chaos Casts curse to reduce P. Atk. 58, 60, 62, 64, 66, 68, 70, 72, 74 Active
Weapon Mastery Increases P. Atk and magic P. Atk. 58, 60, 62, 64, 66, 68, 70, 72, 74 Passive
Corpse Life Drain Absorbs HP from corpses. 58, 60, 62, 64, 66, 68, 70, 72, 74 Active
Body to Mind Reduces one's own physical strength to recover MP. 58, 66 Active
Silence Makes it so that magic can't be used. 58, 60, 62, 64, 66, 68, 70, 72, 74 Active
Summon Reanimated Man Summons a resurrected servitor from corpses. Crystal D grade is required when summoning. Takes 30% of acquired experience points. 60, 64, 68, 72, 74 Active
Summon Corrupted Man Summons a rotting servitor from corpses. Crystal D grade is required when summoning. Takes 90% of acquired experience points. 62, 66, 70 Active
Death Spike Makes a bone fly to cause damage to an enemy. Requires a cursed bone. 58, 60, 62, 64, 66, 68, 70, 72, 74 Active
Corpse Burst Causes corpse to explode and attack nearby enemies. 58, 60, 62, 64, 66, 68, 70, 72, 74 Active
Forget Removes the urge of enemies to attack the caster. 58, 60, 62, 64, 66, 68, 70, 72, 74 Active
Curse Death Link Transfers one's suffering to an enemy. Power increases as HP falls. 58, 60, 62, 64, 66, 68, 70, 72, 74 Active
Curse Discord Dazzles enemy and causes it to attack another enemy. 58, 60, 62, 64, 66, 68, 70, 72, 74 Active
Curse Fear Plunges one's enemies into fear so that they run away. 58, 60, 62, 64, 66, 68, 70, 72, 74 Active
Anchor Causes paralysis. 58, 60, 62, 64, 66, 68, 70, 72, 74 Active
Vampiric Claw Absorbs HP. 58, 60, 62, 64, 66, 68, 70, 72, 74 Active
Higher Mana Gain Increases amount of recovery when receiving MP recovery from recharge. 58, 60, 62, 64, 66, 68, 70, 72, 74 Passive
Fast HP Recovery Rate of HP recovery increases. 58, 64, 74 Passive
Transfer Pain Transfers some of one's own HP to a servitor. MP is consumed continuously. 58, 70 Toggle
Curse Gloom Reduces magic P. Def. of enemy. 58, 60, 62, 64, 66, 68, 70, 72, 74 Active
Warlock Anti Magic Increases magic resistance. 58, 60, 62, 64, 66, 68, 70, 72, 74 Passive
Boost Mana Increases maximum MP. 60, 66, 72 Passive
Fast Mana Recovery Increases rate of MP recovery. 60, 68, 74 Passive
Fast HP Recovery Rate of HP recovery increases. 58, 64, 74 Passive
Robe Mastery Increases P. Def. when wearing a robe. 58, 60, 62, 64, 66, 68, 70, 72, 74 Passive
Summon Kat the Cat Summons a servitor. The cat supports MP. Crystal D grade is required when summoning. Takes 30% of acquired experience points. 58, 60, 62, 64, 66, 68, 70, 72, 74 Active
Serviter Recharge Recovers MP of summoned monster. 58, 60, 62, 64, 66, 68, 70, 72, 74 Active
Serviter Heal Recovers HP of summoned monster. 58, 60, 62, 64, 66, 68, 70, 72, 74 Active
Weapon Mastery Increases P. Atk and magic P. Atk. 58, 60, 62, 64, 66, 68, 70, 72, 74 Passive
Summon Mew the Cat Summons a servitor. The cat uses attack magic to support in battle. Crystal D grade is required when summoning. Takes 90% of acquired experience points. 58, 60, 62, 64, 66, 68, 70, 72, 74 Active
Light Armor Mastery Increases P. Def., magic casting speed, attack speed and MP recovery speed when wearing light equipment. 58, 60, 62, 64, 66, 68, 70, 72, 74 Passive
Transfer Pain Transfers some of one's own HP to a summon monster. MP is consumed continuously. 58, 70 Toggle
Bishop Anti Magic Increases magic resistance. 58, 60, 62, 64, 66, 68, 70, 72, 74 Active
Boost Mana Increases maximum MP. 60, 66, 72 Passive
Fast Mana Recovery Increases rate of MP recovery. 60, 68, 74 Passive
Fast HP Recovery Rate of HP recovery increases. 58, 64, 74 Passive
Robe Mastery Increases P. Def. when wearing a robe. 58, 60, 62, 64, 66, 68, 70, 72, 74 Passive
Light Armor Mastery Increases P. Def., magic casting speed, attack speed and MP recovery speed when wearing light equipment. 58, 60, 62, 64, 66, 68, 70, 72, 74 Passive
Sleep Causes momentary sleep. 58, 60, 62, 64, 66, 68, 70, 72, 74 Active
Greater Heal Recovers HP. 58, 60, 62, 64, 66, 68, 70, 72, 74 Active
Greater Battle Heal Recovers HP quickly. 58, 60, 62, 64, 66, 68, 70, 72, 74 Active
Greater Group Heal Recovers HP of party members. 58, 60, 62, 64, 66, 68, 70, 72, 74 Active
Weapon Mastery Increases P. Atk and magic P. Atk. 58, 60, 62, 64, 66, 68, 70, 72, 74 Passive
Greater Resurrection Brings a dead person back to life and restores a certain % of experience points. Can only be used on party members. 60, 64, 70, 74 Active
Peace Makes the minds of enemies peaceful so that they don't have any urge to attack. 58, 60, 62, 64, 66, 68, 70, 72, 74 Active
Vitalize Recovers HP and treats poison and bleeding with effectiveness of 7 or less. 58, 60, 62, 64, 66, 68, 70, 72, 74 Active
Might of Heaven Causes damage to an undead monster. 58, 60, 62, 64, 66, 68, 70, 72, 74 Active
Repose Cuts off the will to attack of nearby undead monsters. 58, 60, 62, 64, 66, 68, 70, 72, 74 Active
Hold Undead Paralyzes undead monsters. 58, 60, 62, 64, 66, 68, 70, 72, 74 Active
Requiem Makes it impossible for nearby undead monsters to attack first. 58, 60, 62, 64, 66, 68, 70, 72, 74 Active
Mass Resurrection Brings clan members back to life and restores a certain % of their experience points. 58, 68 Active
Prophet Anti Magic Increases magic resistance. 58, 60, 62, 64, 66, 68, 70, 72, 74 Active
Boost HP Increases maximum HP. 62, 70 Passive
Boost Mana Increases maximum MP. 60, 66, 72 Passive
Fast Mana Recovery Increases rate of MP recovery. 60, 68, 74 Passive
Robe Mastery Increases P. Def. when wearing a robe. 58, 60, 62, 64, 66, 68, 70, 72, 74 Passive
Fast HP Recovery Rate of HP recovery increases. 58, 64, 74 Passive
Light Armor Mastery Increases P. Def., magic casting speed, attack speed and MP recovery speed when wearing light equipment. 58, 60, 62, 64, 66, 68, 70, 72, 74 Passive
Greater Concentration Reduces the probability of cancellation when receiving damage when magic is cast. 60, 68 Active
Dryad Root Makes movement impossible for a short time. 58, 60, 62, 64, 66, 68, 70, 72, 74 Active
Weapon Mastery Increases P. Atk and magic P. Atk. 58, 60, 62, 64, 66, 68, 70, 72, 74 Passive
Heavy Armor Mastery Increases P. Def., magic casting speed and attack speed when using heavy equipment. 58, 60, 62, 64, 66, 68, 70, 72, 74 Passive
Bodily Blessing Temporarily increases maximum HP. 64, 72 Active
Bless the Soul Temporarily increases maximum MP. 62, 70 Active
Temple Knight Aggression Stimulates the urge of an enemy to attack. 60, 62, 64, 66, 68, 70, 72, 74 Active
Elemental Heal Recovers one's own HP. 60, 62, 64, 66, 68, 70, 72, 74 Active
Entangle Reduces movement speed. 60, 62, 64, 66, 68, 70, 72, 74 Active
Magic Resistance Increases magic resistance. 60, 62, 64, 66, 68, 70, 72, 74 Passive
Focus Mind Increases rate of MP recovery. 64, 72 Passive
Sword/Blunt Mastery Increases P. Atk. when using swords and blunt weapons. 60, 62, 64, 66, 68, 70, 72, 74 Passive
Heavy Armor Mastery Increases P. Def. when using heavy equipment. 60, 62, 64, 66, 68, 70, 72, 74 Passive
Charm Reduces enemy's urge to attack the caster. 60, 62, 64, 66, 68, 70, 72, 74 Active
Summon Storm Cubic Summons a cubic to follow its master in attacking. Crystal D grade is required when summoning. 62, 66, 70, 74 Active
Hate Aura Stimulates the urge of nearby enemies to attack. 60, 62, 64, 66, 68, 70, 72, 74 Active
Summon Life Cubic Summons cubic that recovers HP of the summoner and the summoner's party. Crystal D grade is required when summoning. 60, 64, 68, 72 Active
Holy Aura Ties around the legs of undead monsters so that they cannot move. 60, 62, 64, 66, 68, 70, 72, 74 Active
Guard Stance Increases P. Def. and shield defense probability. MP is consumed continuously. 62, 70 Active
Swordsinger Elemental Heal Recovers one's own HP. 60, 62, 64, 66, 68, 70, 72, 74 Active
Entangle Reduces movement speed. 60, 62, 64, 66, 68, 70, 72, 74 Active
Magic Resistance Increases magic resistance. 60, 62, 64, 66, 68, 70, 72, 74 Passive
Focus Mind Increases rate of MP recovery. 64, 72 Passive
Sword/Blunt Mastery Increases P. Atk. when using swords and blunt weapons. 60, 62, 64, 66, 68, 70, 72, 74 Passive
Charm Reduces enemy's urge to attack the caster. 60, 62, 64, 66, 68, 70, 72, 74 Active
Sword Symphony Causes damage to enemies around and makes them run away. 60, 64, 68, 72 Active
Plainswalker Elemental Heal Recovers one's own HP. 60, 62, 64, 66, 68, 70, 72, 74 Active
Entangle Reduces movement speed. 60, 62, 64, 66, 68, 70, 72, 74 Active
Dagger Mastery Increases P. Atk. when using a dagger. 60, 62, 64, 66, 68, 70, 72, 74 Passive
Light Armor Mastery Increases P. Def. and evasion when using light equipment. 60, 62, 64, 66, 68, 70, 72, 74 Passive
Esprit Recovery speed increases while running. 62, 68, 74 Passive
Charm Reduces enemy's urge to attack the caster. 60, 62, 64, 66, 68, 70, 72, 74 Active
Unlock Opens doors and boxes. Requires key of thief. 60, 64, 68, 72 Active
Bleed Causes injury with bleeding. Can be used when carrying a dagger. 66, 70 Active
Switch Plunges one's nearby enemies into chaos and changes the target of their attack. 60, 62, 64, 66, 68, 70, 72, 74 Active
Backstab Causes a fatal injury to an enemy on its back. Can be used when carrying a dagger. 60, 62, 64, 66, 68, 70, 72, 74 Active
Deadly Blow Strong critical attack. Can be used when carrying a dagger. 60, 62, 64, 66, 68, 70, 72, 74 Active
Silver Ranger Elemental Heal Recovers one's own HP. 60, 62, 64, 66, 68, 70, 72, 74 Active
Stun Shot Attacks with bow and puts enemy in shocked condition. Over-hit is possible. 60, 62, 64, 66, 68, 70, 72, 74 Active
Entangle Reduces movement speed. 60, 62, 64, 66, 68, 70, 72, 74 Active
Bow Mastery Increases P. Atk. when using a bow. 60, 62, 64, 66, 68, 70, 72, 74 Passive
Light Armor Mastery Increases P. Def. and evasion when wearing light equipment. 60, 62, 64, 66, 68, 70, 72, 74 Passive
Esprit Recovery speed increases while running. 62, 68, 74 Passive
Charm Reduces enemy's urge to attack the caster. 60, 62, 64, 66, 68, 70, 72, 74 Active
Double Shot Sends two arrows consecutively. Can be used when carrying a bow. 60, 62, 64, 66, 68, 70, 72, 74 Active
Burst Shot Causes arrows to explode and cause damage to multiple enemies. Can be used when carrying a bow. Over-hit is possible. 60, 62, 64, 66, 68, 70, 72, 74 Active
Spellsinger Anti Magic Increases magic resistance. 58, 60, 62, 64, 66, 68, 70, 72, 74 Active
Boost Mana Increases maximum MP. 60, 66, 72 Passive
Fast Mana Recovery Increases rate of MP recovery. 60, 68, 74 Passive
Robe Mastery Increases P. Def. when wearing a robe. 58, 60, 62, 64, 66, 68, 70, 72, 74 Passive
Fast HP Recovery Rate of HP recovery increases. 58, 64, 74 Passive
Sleep Causes momentary sleep. 58, 60, 62, 64, 66, 68, 70, 72, 74 Active
Curse Weakness Casts curse to reduce P. Atk. 58, 60, 62, 64, 66, 68, 70, 72, 74 Active
Surrender to Earth Reduces resistance to earth temporarily. 58, 60, 62, 64, 66, 68, 70, 72, 74 Active
Weapon Mastery Increases P. Atk and magic P. Atk. 58, 60, 62, 64, 66, 68, 70, 72, 74 Passive
Cancel Removes all abnormal conditions. 58, 60, 62, 64, 66, 68, 70, 72, 74 Active
Surrender to Water Reduces resistance to water temporarily. 58, 60, 62, 64, 66, 68, 70, 72, 74 Active
Sleeping Cloud Causes momentary sleep to multiple enemies. 62, 66, 70 Active
Frost Wall An ice wall pops out and attacks enemies before it. 58, 60, 62, 64, 66, 68, 70, 72, 74 Active
Freezing Shackle Makes to be frozen. 64, 74 Active
Aura Flare Performs non-elemental attack on an opponent that is in contact. 58, 60, 62, 64, 66, 68, 70, 72, 74 Active
Hydro Blast Discharges a high-pressure flow of water. 58, 60, 62, 64, 66, 68, 70, 72, 74 Active
Frost Bolt Instantaneously causes the air around to become cold and frozen. 58, 60, 62, 64, 66, 68, 70, 72, 74 Active
Ice Dagger Makes a blade of ice to fly, causing damage with injuries. 58, 60, 62, 64, 66, 68, 70, 72, 74 Active
Higher Mana Gain Increases amount of recovery when receiving MP recovery from recharge. 58, 60, 62, 64, 66, 68, 70, 72, 74 Passive
Mana Regeneration Increases rate of MP recovery. Consumes a runestone. 60, 70 Active
Elemental Summoner Anti Magic Increases magic resistance. 58, 60, 62, 64, 66, 68, 70, 72, 74 Passive
Boost Mana Increases maximum MP. 60, 66, 72 Passive
Fast Mana Recovery Increases rate of MP recovery. 60, 68, 74 Passive
Fast HP Recovery Rate of HP recovery increases. 58, 64, 74 Passive
Servitor Recharge Recovers MP of summoned monster. 58, 60, 62, 64, 66, 68, 70, 72, 74 Active
Servitor Heal Recovers HP of summoned monster. 58, 60, 62, 64, 66, 68, 70, 72, 74 Active
Weapon Mastery Increases P. Atk and magic P. Atk. 58, 60, 62, 64, 66, 68, 70, 72, 74 Passive
Summon Unicorn Boxer Summons a servitor. The unicorn supports MP. Crystal D grade is required when summoning. Takes 30% of acquired experience points. 58, 60, 62, 64, 66, 68, 70, 72, 74 Active
Summon Unicorn Mirage Summons a servitor. The unicorn uses attack magic to support in battle. Crystal D grade is required when summoning. Takes 90% of acquired experience points. 58, 60, 62, 64, 66, 68, 70, 72, 74 Active
Light Armor Mastery Increases P. Def., magic casting speed, attack speed and MP recovery speed when wearing light equipment. 58, 60, 62, 64, 66, 68, 70, 72, 74 Passive
Transfer Pain Transfers some of one's own damage to a summon monster. MP is consumed continuously. 58, 70 Toggle
Elven Elder Anti Magic Increases magic resistance. 58, 60, 62, 64, 66, 68, 70, 72, 74 Passive
Boost Mana Increases maximum MP. 60, 66, 72 Passive
Fast Mana Recovery Increases rate of MP recovery. 60, 68, 74 Passive
Fast HP Recovery Rate of HP recovery increases. 58, 64, 74 Passive
Robe Mastery Increases P. Def. when wearing a robe. 58, 60, 62, 64, 66, 68, 70, 72, 74 Passive
Light Armor Mastery Increases P. Def., magic casting speed, attack speed and MP recovery speed when wearing light equipment. 58, 60, 62, 64, 66, 68, 70, 72, 74 Passive
Recharge Recovers MP. 58, 60, 62, 64, 66, 68, 70, 72, 74 Active
Sleep Causes momentary sleep. 58, 60, 62, 64, 66, 68, 70, 72, 74 Active
Greater Concentration Reduces the probability of cancellation when receiving damage when magic is cast. 60, 68 Active
Wind Shackle The spirit of wind grabs the arms of an enemy and reduces its attack speed. 58, 60, 62, 64, 66, 68, 70, 72, 74 Active
Greater Heal Recovers HP. 58, 60, 62, 64, 66, 68, 70 Active
Weapon Mastery Increases P. Atk and magic P. Atk. 58, 60, 62, 64, 66, 68, 70, 72, 74 Passive
Greater Resurrection Brings a dead person back to life and restores a certain % of experience points. Can only be used on party members. 64, 74 Active
Vitalize Recovers HP and treats poison and bleeding with effectiveness of 7 or less. 58, 60, 62, 64, 66, 68, 70, 72, 74 Active
Bless Shield Temporarily increases the shield's defense rate. 62, 66, 70 Active
Might of Heaven Causes damage to an undead monster. 58, 60, 62, 64, 66, 68, 70, 72, 74 Active
Shillien Knight Aggression Stimulates the urge of an enemy to attack. 60, 62, 64, 66, 68, 70, 72, 74 Active
Drain Health Absorbs HP. 60, 62, 64, 66, 68, 70, 72, 74 Active
Freezing Strike Instantaneously causes the air around to become cold and frozen. 60, 62, 64, 66, 68, 70, 72, 74 Active
Power Break Reduces P. Atk. 60, 62, 64, 66, 68, 70, 72, 74 Active
Poison Causes poisoning. 66, 74 Active
Magic Resistance Increases magic resistance. 60, 62, 64, 66, 68, 70, 72, 74 Passive
Focus Mind Increases rate of MP recovery. 64, 72 Passive
Sword/Blunt Mastery Increases P. Atk. when using swords and blunt weapons. 60, 62, 64, 66, 68, 70, 72, 74 Passive
Heavy Armor Mastery Increases P. Def. when wearing heavy equipment. 60, 62, 64, 66, 68, 70, 72, 74 Passive
Confusion Plunges one's nearby enemies into confusion and changes the target of their attack. 60, 62, 64, 66, 68, 70, 72, 74 Active
Sting Causes injury to a target's vital spot. Over-hit is possible. 60, 62, 64, 66, 68, 70, 72, 74 Active
Hate Aura Stimulates the urge of nearby enemies to attack. 60, 62, 64, 66, 68, 70, 72, 74 Active
Summon Vampiric Cubic Summons cubic that absorbs an enemy's HP and recovers its master's HP. Crystal D grade is required when summoning. 60, 64, 68, 72 Active
Summon Poltergeist Cubic Summons a cubic that weakens the P. Atk., P. Def. and Atk. Spd. of an enemy. Crystal D grade is required when summoning. 58, 62, 66, 70, 74 Active
Corpse Plague Causes venom to spew from corpses. 62, 70 Active
Hex Reduced P. Def. 60, 62, 64, 66, 68, 70, 72, 74 Active
Summon Viper Cubic Summons a cubic to follow its master in attacking. Crystal D grade is required when summoning. 60, 64, 68, 72 Active
Lightening Strike Sends down lightening to paralyze an enemy while causing damage. 62, 66, 70, 74 Active
Life Leech Absorbs HP of an enemy. 60, 62, 64, 66, 68, 70, 72, 74 Active
Bladedancer Drain Health Absorbs HP. 60, 62, 64, 66, 68, 70, 72, 74 Active
Freezing Strike Instantaneously causes the air around to become cold and frozen. 60, 62, 64, 66, 68, 70, 72, 74 Active
Power Break Reduces P. Atk. 60, 62, 64, 66, 68, 70, 72, 74 Active
Poison Causes poisoning. 66, 74 Active
Magic Resistance Increases magic resistance. 60, 62, 64, 66, 68, 70, 72, 74 Passive
Focus Mind Increases rate of MP recovery. 64, 72 Passive
Confusion Plunges one's nearby enemies into confusion and changes the target of their attack. 60, 62, 64, 66, 68, 70, 72, 74 Active
Sting Causes injury to a target's vital spot. Over-hit is possible. 60, 62, 64, 66, 68, 70, 72, 74 Active
Poison Blade Dance Causes damage to nearby enemies by poisoning them. Can be used when carrying dual swords. 60, 72 Active
Hex Reduces P. Def. 60, 62, 64, 66, 68, 70, 72, 74 Active
Dual-Weapon Mastery Increases P. Atk. when using dual swords. 60, 62, 64, 66, 68, 70, 72, 74 Passive
Abyss Walker Drain Health Absorbs HP. 60, 62, 64, 66, 68, 70, 72, 74 Active
Freezing Strike Instantaneously causes the air around to become cold and frozen. 60, 62, 64, 66, 68, 70, 72, 74 Active
Power Break Reduces P. Atk. 60, 62, 64, 66, 68, 70, 72, 74 Active
Poison Causes poisoning. 66, 74 Active
Critical Power Increases power of critical attack. 64, 72 Active
Dagger Mastery Increases P. Atk. when using a dagger. 60, 62, 64, 66, 68, 70, 72, 74 Passive
Light Armor Mastery Increases P. Def. and evasion when wearing light equipment. 60, 62, 64, 66, 68, 70, 72, 74 Passive
Esprit Recovery speed increases while running. 62, 68, 74 Passive
Confusion Plunges one's nearby enemies into confusion and changes the target of their attack. 60, 62, 64, 66, 68, 70, 72, 74 Active
Unlock Opens doors and boxes. Requires key of thief. 60, 64, 68, 72 Active
Bleed Causes injury with bleeding. Can be used when carrying a dagger. 66, 70 Active
Sting Causes injury to a target's vital spot. Over-hit is possible. 60, 62, 64, 66, 68, 70, 72, 74 Active
Trick Removes urge to attack the caster. 60, 62, 64, 66, 68, 70, 72, 74 Active
Backstab Causes a fatal injury to an enemy on its back. Can be used when carrying a dagger. 60, 62, 64, 66, 68, 70, 72, 74 Active
Veil Covers the sight of enemies and makes it impossible for them to attack first. 60, 62, 64, 66, 68, 70, 72, 74 Active
Hex Reduces P. Def. 60, 62, 64, 66, 68, 70, 72, 74 Active
Deadly Blow Strong critical attack. Can be used when carrying a dagger. 60, 62, 64, 66, 68, 70, 72, 74 Active
Phantom Ranger Drain Health Absorbs HP. 60, 62, 64, 66, 68, 70, 72, 74 Active
Stun Shot Attacks with bow and puts enemy in shocked condition. Over-hit is possible. 60, 62, 64, 66, 68, 70, 72, 74 Active
Freezing Strike Instantaneously causes the air around to become cold and frozen. 60, 62, 64, 66, 68, 70, 72, 74 Active
Power Break Reduces P. Atk. 60, 62, 64, 66, 68, 70, 72, 74 Active
Poison Causes poisoning. 66, 74 Active
Bow Mastery Increases P. Atk. when using a bow. 60, 62, 64, 66, 68, 70, 72, 74 Passive
Light Armor Mastery Increases P. Def. and evasion when using light equipment. 60, 62, 64, 66, 68, 70, 72, 74 Passive
Esprit Recovery speed increases while running. 62, 68, 74 Passive
Confusion Plunges one's nearby enemies into confusion and changes the target of their attack. 60, 62, 64, 66, 68, 70, 72, 74 Active
Sting Causes injury to a target's vital spot. Over-hit is possible. 60, 62, 64, 66, 68, 70, 72, 74 Active
Double Shot Sends two arrows consecutively. Can be used when carrying a bow. 60, 62, 64, 66, 68, 70, 72, 74 Active
Hex Reduces P. Def. 60, 62, 64, 66, 68, 70, 72, 74 Active
Spellhowler Anti Magic Increases magic resistance. 58, 60, 62, 64, 66, 68, 70, 72, 74 Passive
Boost Mana Increases maximum MP. 60, 66, 72 Passive
Fast Mana Recovery Increases rate of MP recovery. 60, 68, 74 Passive
Robe Mastery Increases P. Def. when wearing a robe. 58, 60, 62, 64, 66, 68, 70, 72, 74 Passive
Fast HP Recovery Rate of HP recovery increases. 58, 64, 74 Passive
Sleep Causes momentary sleep. 58, 60, 62, 64, 66, 68, 70, 72, 74 Active
Slow Reduces movement speed. 58, 60, 62, 64, 66, 68, 70, 72, 74 Active
Poison Cloud Sends poison cloud. 64, 74 Active
Curse Poison Causes poisoning. 62, 72 Active
Curse Chaos Casts curse to reduce P. Atk. 58, 60, 62, 64, 66, 68, 70, 72, 74 Active
Surrender to Poison Reduces resistance to poison temporarily. 58, 60, 62, 64, 66, 68, 70, 72, 74 Active
Weapon Mastery Increases P. Atk and magic P. Atk. 58, 60, 62, 64, 66, 68, 70, 72, 74 Passive
Corpse Life Drain Absorbs HP from corpses. 58, 60, 62, 64, 66, 68, 70, 72, 74 Active
Body to Mind Reduces one's own physicial strength to recover MP. 58, 66 Active
Silence Makes it so that magic can't be used. 58, 60, 62, 64, 66, 68, 70, 72, 74 Active
Death Spike Makes a bone fly to cause damage to an enemy. Requires a cursed bone. 58, 60, 62, 64, 66, 68, 70, 72, 74 Active
Curse Death Link Transfers one's suffering to an enemy. Power increases as HP falls. 58, 60, 62, 64, 66, 68, 70, 72, 74 Active
Tempest Causes a strong rainstorm to attack multiple enemies. 58, 60, 62, 64, 66, 68, 70, 72, 74 Active
Vampiric Claw Absorbs HP. 58, 60, 62, 64, 66, 68, 70, 72, 74 Active
Hurricane Causes very strong hurricane winds. 58, 60, 62, 64, 66, 68, 70, 72, 74 Active
Higher Mana Gain Increases amount of recovery when receiving MP recovery from recharge. 58, 60, 62, 64, 66, 68, 70, 72, 74 Passive
Phantom Summoner Anti Magic Increases magic resistance. 58, 60, 62, 64, 66, 68, 70, 72, 74 Passive
Boost Mana Increases maximum MP. 60, 66, 72 Passive
Fast Mana Recovery Increases rate of MP recovery. 60, 68, 74 Passive
Robe Mastery Increases P. Def. when using robe. 58, 60, 62, 64, 66, 68, 70, 72, 74 Passive
Fast HP Recovery Rate of HP recovery increases. 58, 64, 74 Passive
Servitor Recharge Recovers MP of summoned monster. 58, 60, 62, 64, 66, 68, 70, 72, 74 Active
Servitor Heal Recovers HP of summoned monster. 58, 60, 62, 64, 66, 68, 70, 72, 74 Active
Weapon Mastery Increases P. Atk and magic P. Atk. 58, 60, 62, 64, 66, 68, 70, 72, 74 Passive
Summon Shadow Summons a servitor. Crystal D grade is required when summoning. Takes 30% of acquired experience points. 58, 60, 62, 64, 66, 68, 70, 72, 74 Active
Summon Silhouette Summons a servitor. The silhouette uses attack magic to support in battle. Crystal D grade is required when summoning. Takes 90% of acquired experience points. 58, 60, 62, 64, 66, 68, 70, 72, 74 Active
Light Armor Mastery Increases P. Def., magic casting speed, attack speed and MP recovery speed when wearing light equipment. 58, 60, 62, 64, 66, 68, 70, 72, 74 Passive
Transfer Pain Transfers some of one's own HP to a summon monster. MP is consumed continuously. 58, 70 Toggle
Shillien Elder Anti Magic Increases magic resistance. 58, 60, 62, 64, 66, 68, 70, 72, 74 Passive
Boost Mana Increases maximum MP. 60, 66, 72 Passive
Fast Mana Recovery Increases rate of MP recovery. 60, 68, 74 Passive
Fast HP Recovery Rate of HP recovery increases. 58, 64, 74 Passive
Robe Mastery Increases P. Def. when wearing a robe. 58, 60, 62, 64, 66, 68, 70, 72, 74 Passive
Light Armor Mastery Increases P. Def., magic casting speed, attack speed and MP recovery speed when wearing light equipment. 58, 60, 62, 64, 66, 68, 70, 72, 74 Passive
Recharge Recovers MP. 58, 60, 62, 64, 66, 68, 70, 72, 74 Active
Greater Concentration Reduces the probability of cancellation when receiving damage when magic is cast. 60, 68 Active
Dryad Root Makes movement impossible for a short time. 58, 60, 62, 64, 66, 68, 70, 72, 74 Active
Wind Shackle The spirit of wind grabs the arms of an enemy and reduces its attack speed. 58, 60, 62, 64, 66, 68, 70, 72, 74 Active
Greater Heal Recovers HP. 58, 60, 62, 64, 66, 68, 70, 72, 74 Active
Greater Group Heal Recovers HP of party members. 58, 60, 62, 64, 66, 68, 70 Active
Weapon Mastery Increases P. Atk and magic P. Atk. 58, 60, 62, 64, 66, 68, 70, 72, 74 Passive
Destroyer Battle Roar Temporarily increases one's own maximum HP. 64, 70 Active
Boost HP Increases maximum HP. 62, 66, 70, 74 Passive
Fast HP Recovery Rate of HP recovery increases. 68, 74 Passive
Pole Arm Mastery Increases P. Atk. when using spears. 60, 62, 64, 66, 68, 70, 72, 74 Passive
Light Armor Mastery Increases P. Atk and evasion when using light equipment. 60, 62, 64, 66, 68, 70, 72, 74 Passive
Heavy Armor Mastery Increases P. Def. when using heavy equipment. 60, 62, 64, 66, 68, 70, 72, 74 Passive
Vital Force Recovers quickly when sitting. 64, 72 Passive
Sword/Blunt Mastery Increases P. Atk. when using swords and blunt weapons. 60, 62, 64, 66, 68, 70, 72, 74 Passive
Whirlwind Causes damage to nearby enemies when wielding a spear. Can be used when carrying a spear. Over-hit is possible. 60, 62, 64, 66, 68, 70, 72, 74 Active
Fatal Strike Gathers up energy and hits strongly. Can be used when carrying swords and blunt weapons. Over-hit is possible. 60, 62, 64, 66, 68, 70, 72, 74 Active
Hammer Crush Attack that puts the target in a shocked condition. Can be used when carrying a blunt weapon. Over-hit is possible. 60, 62, 64, 66, 68, 70, 72, 74 Active
Lionheart Temporarily greatly reduces the probability of falling into paralysis, hold, sleep and shock condition. 62 Active
Tyrant Light Armor Mastery Increases P. Def. and evasion when wearing light equipment. 60, 62, 64, 66, 68, 70, 72, 74 Passive
Focus Force Gathers energy. 60, 66, 72 Active
Force Blaster Discharges energy to hit enemies at a long distance. Can be used when carrying equipment for hand-to-hand battle. 60, 62, 64, 66, 68, 70, 72, 74 Active
Cripple Reduced movement speed. Can be used when carrying equipment for hand-to-hand battle. 60, 62, 64, 66, 68, 70, 72, 74 Active
Fist Mastery Increases P. Atk. when using weapons for hand-to-hand combat. 60, 62, 64, 66, 68, 70, 72, 74 Passive
Force Buster Causes energy to explode and damage enemies in front. Can be used when carrying equipment for hand-to-hand battle. 60, 62, 64, 66, 68, 70, 72, 74 Active
Force Storm Makes energy fly and cause damage to multiple enemies at a long distance. Can be used when carrying weapons for hand-to-hand battle. 60, 62, 64, 66, 68, 70, 72, 74 Active
Deadly Blow Consumes HP and causes big damage to enemies. Falls into a shocked condition after attacking. Can be used when carrying weapons for hand-to-hand battle. Over-hit is possible. 64, 74 Active
Burning Fist Makes fly a strong fire-type fist filled with energy. Can be used when carrying weapons for hand-to-hand battle. Over-hit is possible. 60, 62, 64, 66, 68, 70, 72, 74 Active
Soul Breaker Attack that puts the target in a shocked condition. Can be used when carrying weapons for hand-to-hand battle. Over-hit is possible. 60, 62, 64, 66, 68, 70, 72, 74 Active
Hurricane Assault Lets fly a continuous attack on an enemy. Can be used when carrying weapons for hand-to-hand battle. Energy recharging required. 60, 62, 64, 66, 68, 70, 72, 74 Active 
Overlord Anti Magic Increases magic resistance. 58, 60, 62, 64, 66, 68, 70, 72, 74 Passive
Boost Mana Increases maximum MP. 60, 66, 72 Passive
Fast Mana Recovery Increases rate of MP recovery. 60, 68, 74 Passive
Robe Mastery Increases P. Def. when wearing a robe. 58, 60, 62, 64, 66, 68, 70, 72, 74 Passive
Light Armor Mastery Increases P. Def., magic casting speed, attack speed and MP recovery speed when wearing light equipment. 58, 60, 62, 64, 66, 68, 70, 72, 74 Passive
Heavy Armor Mastery Increases P. Def., magic casting speed and attack speed when wearing heavy equipment. 58, 60, 62, 64, 66, 68, 70, 72, 74 Passive
Soul Cry Increases one's own P. Atk. MP is consumed continuously. 60, 66, 72 Toggle
Fear Plunges one's enemies into fear so that they run away. 58, 60, 62, 64, 66, 68, 70, 72, 74 Active
Seal of Chaos Reduces the accuracy of nearby enemies. 58, 60, 62, 64, 66, 68, 70, 72, 74 Active
Dreaming Spirit Causes momentary sleep. 58, 60, 62, 64, 66, 68, 70, 72, 74 Active
Seal of Slow Reduces the speed of nearby enemies. 58, 60, 62, 64, 66, 68, 70, 72, 74 Active
Madness Drives an enemy into confusion so it attacks any opponent. 58, 60, 62, 64, 66, 68, 70, 72, 74 Active
Seal of Binding Plunges nearby enemies into a hold condition. 58, 60, 62, 64, 66, 68, 70, 72, 74 Active
Hammer Crush Attack that puts the target in a shocked condition. Can be used when carrying a blunt weapon. Over-hit is possible. 58, 60, 62, 64, 66, 68, 70 Active
Seal of Winter Reduces the attack speed of nearby enemies. 58, 60, 62, 64, 66, 68, 70, 72, 74 Active
Seal of Flame Causes the bodies of nearby enemies to catch on fire. 68, 74 Active
Seal of Gloom Continuously reduces the MP of nearby enemies. 64, 72 Active
Seal of Mirage Plunges one's nearby enemies into confusion so that they attack anyone. 58, 60, 62, 64, 66, 68, 70, 72, 74 Active
Steal Essence Absorbs HP of an enemy. 58, 60, 62, 64, 66, 68, 70, 72, 74 Active
Seal of Silence Causes nearby enemies to not be able to use magic. 58, 60, 62, 64, 66, 68, 70, 72, 74 Active
Seal of Scourge Causes nearby enemies to not be able to achieve natural HP recovery. 58, 60, 62, 64, 66, 68, 70, 72, 74 Active
Seal of Suspension Increases the skill reuse time for nearby enemies. 58, 60, 62, 64, 66, 68, 70, 72, 74 Active
Heart of Paagrio Makes it so the HP of clan members is recovered quickly. 58, 60, 62, 64, 66, 68, 70, 72, 74 Active
Warcryer Anti Magic Increases magic resistance. 58, 60, 62, 64, 66, 68, 70, 72, 74 Passive
Boost Mana Increases maximum MP. 60, 66, 72 Passive
Fast Mana Recovery Increases rate of MP recovery. 60, 68, 74 Passive
Robe Mastery Increases P. Def. when wearing a robe. 58, 60, 62, 64, 66, 68, 70, 72, 74 Passive
Light Armor Mastery Increases P. Def., magic casting speed, attack speed and MP recovery speed when using light equipment. 58, 60, 62, 64, 66, 68, 70, 72, 74 Passive
Heavy Armor Mastery Increases P. Def., magic casting speed and attack speed when using heavy equipment. 58, 60, 62, 64, 66, 68, 70, 72, 74 Passive
Soul Cry Increases one's own P. Atk. MP is consumed continuously. 60, 66, 72 Toggle
Fear Plunges one's enemies into fear so that they run away. 58, 60, 62, 64, 66, 68, 70, 72, 74 Active
Dreaming Spirit Causes momentary sleep. 58, 60, 62, 64, 66, 68, 70, 72, 74 Active
Aura Sink Causes opponent's MP to fall continuously. 64, 70 Active
Madness Drives an enemy into confusion so it attacks any opponent. 58, 60, 62, 64, 66, 68, 70, 72, 74 Active
Chant of Life Quickly recovers HP of party members. 58, 60, 62, 64, 66, 68, 70, 72, 74 Active
Hammer Crush Attack that puts the target in a shocked condition. Can be used when carrying a blunt weapon. Over-hit is possible. 60, 62, 64, 66, 68, 70 Active
Freezing Flame Causes continuous damage with erupting flames. 64, 72 Active
Steal Essence Absorbs HP of an enemy. 58, 60, 62, 64, 66, 68, 70, 72, 74 Active
Bounty Hunter Boost HP Increases maximum HP. 62, 66, 70, 74 Passive
Fast HP Recovery Rate of HP recovery increases. 68, 74 Passive
Pole Arm Mastery Increases P. Atk. when using spears. 60, 62, 64, 66, 68, 70, 72, 74 Passive
Light Armor Mastery Increases P. Atk and evasion when using light equipment. 60, 62, 64, 66, 68, 70, 72, 74 Passive
Heavy Armor Mastery Increases P. Def. when using heavy equipment. 60, 62, 64, 66, 68, 70, 72, 74 Passive
Vital Force Recovers quickly when sitting. 64, 72 Passive
Blunt Mastery Increases P. Atk. when using blunt weapons. 60, 62, 64, 66, 68, 70, 72, 74 Passive
Spoil Causes change on the inside of monsters so Sweeper skill can be used. 60, 64, 68, 72 Active
Whirlwind Causes damage to nearby enemies when wielding a spear. Can be used when carrying a spear. Over-hit is possible. 60, 62, 64, 66, 68, 70, 72, 74 Active
Hammer Crush Attack that puts the target in a shocked condition. Can be used when carrying a blunt weapon. Over-hit is possible. 60, 62, 64, 66, 68, 70, 72, 74 Active
Warsmith Boost HP Increases maximum HP. 62, 66, 70, 74 Passive
Fast HP Recovery Rate of HP recovery increases. 68, 74 Passive
Pole Arm Mastery Increases P. Atk. when using spears. 60, 62, 64, 66, 68, 70, 72, 74 Passive
Light Armor Mastery Increases P. Atk and evasion when wearing light equipment. 60, 62, 64, 66, 68, 70, 72, 74 Passive
Heavy Armor Mastery Increases P. Def. when wearing heavy equipment. 60, 62, 64, 66, 68, 70, 72, 74 Passive
Vital Force Recovers quickly when sitting. 64, 72 Passive
Create Item Can create items of each level. 62 Passive
Blunt Mastery Increases P. Atk. when using blunt weapons. 60, 62, 64, 66, 68, 70, 72, 74 Passive
Crystallize Makes crystallization possible. 60, 70 Passive
Summon Mechanic Golem Summons a mechanic golem that can attack long distance using a cannon. Crystal D grade is required when summoning. Takes 30% of acquired experience points. 60, 64, 68, 72 Active
Whirlwind Causes damage to nearby enemies when wielding a spear. Can be used when carrying a spear. Over-hit is possible. 60, 62, 64, 66, 68, 70, 72, 74 Active
Hammer Crush Attack that puts the target in a shocked condition. Can be used when carrying a blunt weapon. Over-hit is possible. 60, 62, 64, 66, 68, 70, 72, 74 Active

3. Changes to existing skills

  1. The Over-hit function was added to magic attacks also. Magic for which over-hit is possible is indicated as such in skill description.
  2. Speed is reduced by 40% when using Silent Move.
  3. The effectiveness of Accuracy was weakened.
  4. Damage from Mortal Blow is increased when cast with Death Whisper.
  5. When a PC hits a PC that has been stunned, the probability of the stun being released has been increased. However, no change has been made for when an NPC hits a PC, when a PC hits an NPC, or when an NPC hits an NPC.
  6. When a PC has been put to sleep and is then damaged with poison or bleeding, the sleeping condition is removed. However, sleep is not removed for NPCs.
  7. The casting distances for Stun Shot and Double Shot have been increased.
  8. The power of levels 13, 14 and 15 for Power Smash and of Greater Heal have been increased.
  9. The MP consumption for the following skills has been increased:
  10. War Cry - level 2, Regeneration - level 2, Bandage - level 2, Frenzy - level 2, Seal of Gloom - levels 1 and 2, Blazing Skin - level 2, Party Recall - level 2, Decrease Weight - level 3, Power Smash - levels 13, 14 and 15.

  11. The MP consumption rates for the following skills have been reduced.
  12. MP consumption was reduced to 2/3 the previous level for Guts - levels 2 and 3, Servitor Magic Shield - level 1, Servitor Physical Shield - levels 1, 2 and 3, Servitor Haste – level 1, and buffs regarding clan members.

  13. The casting time and duration for the following skills have been reduced.
  14. Power Break, Hex, Howl, Surrender to Fire, Curse Weakness, Wind Shackle, Curse Chaos, Surrender to Earth, Surrender to Poison, Surrender to Water, Surrender to Wind, Curse Gloom, Seal of Chaos, Sanctuary, Seal of Winter.

  15. Extreme damage (four times more than ordinary damage) can now appear at an extremely low probability with magic too.
  16. A failure probability was included in cancellation magic. The relatively higher the level of magic that a target has been cast with, the higher the probability of failure.
  17. A failure probability was included in Fake Death skill. There is a certain chance of failure when using the skill.

4. Additions and changes in PC actions

  1. Social actions of clapping, dancing, and sorrow were added.
  2. The sitting/standing action time was reduced.
  3. Swimming motion was added.
  4. If a strider is summoned, the “riding” action is activated.
  5. Sitting on the throne in an owned castle is possible. If a character targets the throne and clicks the Sit button in the Action window, the character sits in the seat.
  6. Personal manufacture action was added for the Dwarven race.
  7. Evaluation action was added. See the Evaluation of Others section for details.