Dyes and Symbols
Items have been added that can change the
basic ability values (STR, DEX, CON, INT,
WIT, MEN). To change the basic ability values,
the desired symbol must be carved through
the symbol maker NPC after acquiring each
dye item to serve as ingredients. The symbols
that can be carved depend on the types of
dye that one has. The basic ability values
that can change also differ according to
what symbol is carved.
Dyes
Dyes are items that serve as ingredients
for carving symbols. The dyes have + or
- values for the basic ability values that
can be changed by drawing the symbols. There
are ordinary dyes and high-quality dyes.
The ordinary dyes can be used as ingredients
for carving symbols after a single class
transfer. The high-quality dyes can be used
after the secondary class transfer.
Symbol engraving
Characters of level 20 or above have slots where they can use
dyes in the inventory window to engrave
symbols. If players have enough quantity
of dyes and want to engrave a symbol, they
must go find a symbol maker NPC. Symbol
maker NPCs charge a fixed fee to carve the
symbol for the player. Carving a symbol
in this way consumes the dye used as an
ingredient. A character must specialize
before being able to carve a symbol. Characters
that haven't yet completed their first
class transfer do not have the right to
carve symbols and after completing the first
class transfer, they can carve two symbols.
After the second class transfer, they can
carve one more symbol so that the total
number of symbols that can be carved is
three. Also, the symbols that were affixed
before the second class transfer lose their
effect when the character does the second
class transfer.
The amount that can be increased from symbols for a single basic ability value cannot be more than +5. Even
if two symbols cause STR to increase by +3 and +4 respectively, the total increase of STR cannot exceed +5.
There is no limit to the reduction in values but it's not possible to reduce an ability value all the
way to zero.
Players can check in advance the change in basic ability values through the symbol maker NPC before carving
the symbol.
Symbol removal
To remove a symbol again, the player must go in the same way to the symbol maker NPC. And removal of a symbol
also costs a certain fee and once removed, half of the dye used for carving the respective emblem is
returned to the player.
Special abilities
Special abilities can be granted to most
weapon items of level C or above. In order
to bestow abilities to weapons, "soul"
stones that can be obtained through quests
and certain fees are required. Depending
on the level and type of the "soul"
stone, the types of abilities that can be
bestowed and the number of items also varies.
For items having special abilities, attack
magic, buff and debuff magic are used automatically
with a certain probability according to
the conditions.
Name |
Effect |
Guidance |
Increases accuracy. |
Evasion |
Increases evasion. |
Focus |
Increases critical attack rate. |
Anger |
Enhances P. Atk. while decreasing maximum HP by a certain percent. |
Health |
Increases maximum HP by a certain percent. |
Backblow |
Increases critical attack rate when attacking the enemy from behind. |
Crt. Bleed |
Percent chance that target will bleed during critical attack. |
Crt. Damage |
Inflicts extra damage to target when critical attack is launched. |
Crt. Anger |
Decreases players HP while causing damage to target during critical attack. |
Crt. Drain |
User absorbs HP from target during critical attack. |
Crt. Stun |
Percent chance of stun effect during critical attack. |
Crt. Poison |
Percent chance
that target will be poisoned during
critical attack. |
Rsk. Focus |
Increases critical attack rate when HP becomes low. |
Rsk. Evasion |
Increases Evasion when HP becomes low. |
Rsk. Haste |
Increases Atk. Spd. when HP becomes low. |
Might Mortal |
Increases the success rate of Mortal Blow and Deadly Blow |
Mana Up |
Increases maximum MP by a certain percent. |
Light |
Reduces a weapon's weight. |
Quick Recovery |
Reduces re-use delay. |
Cheap Shot |
When launching a general attack, MP consumption is reduced. |
Haste |
Increases attack speed. |
Longblow |
Increases attack range. |
Wideblow |
Broadens angle of attack. |
Magic Mental Shield |
Chance to cast Mental Shield magic upon the target when using good magic. |
Magic Focus |
Chance to cast Focus magic upon the target when using good magic. |
Magic Bless the Body |
Chance to cast Bless the Body magic upon the target when using good magic. |
Magic Hold |
Chance to cast Dryad Root magic upon the target when using bad magic. |
Magic Poison |
Chance to cast Poison magic upon the target when using bad magic. |
Magic Weakness |
Chance to cast Weakness magic upon the target when using bad magic. |
Magic Chaos |
Chance to cast Chaos magic upon the target when using bad magic. |
- The images of items were changed and
revised overall. The main things changed
include C-level and B-level weapons, shields
and armor item types.
-
The one-piece upper and lower body armor success probability was changed. Currently, all items can be enchanted safely only up to three times but for one-piece upper and lower body armors, it was changed so that they can be enchanted safely up to four times.

- Set effects were added to the following
items.
- Zubei's Breastplate: Increased
max HP. Increased physical P. Def.
- Avadon Breastplate: Increased HP.
Increased shield defense probability
(+ shield).
- Zubei's Leather Shirt: Increased
evasion.
- Avadon Leather Mail: Increased
magic P. Def. Increased weight limit.
- Tunic of Zubei: Increased magic
power. Increased MP recovery speed.
- Avadon Robe: Increase physical
P. Def. Increased casting speed.
- Blue Wolf Leather Mail: Increased
P. Def. Increased casting speed. Increased
MEN. Decreased INT and WIT.
- Blue Wolf Tunic: Increased MP. Increased
MP recovery speed. Increased WIT.
Decreased INT and MEN.
- Blue Wolf Breastplate: Increased
speed. Increased HP recovery speed.
Increased STR. Decreased CON and DEX.
- Leather Mail of Doom: Increased
attack power. Increased MP recovery
speed. Increased DEX. Decreased STR
and CON.
- Tunic of Doom: Increased speed.
Increased MP recovery speed. Increased
INT and MEN. Decreased WIT.
- Doom Plate Armor: Increased HP.
Increased shield defense probability
(+ shield). Increased CON. Decreased
STR.
- The game was changed so that spiritshot
can also have an effect on heal and the
graphic effects for spiritshot and soulshot
were also changed.
|