Manor System
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| 1. The Improved
Seeds. |
| An improved seed type has been added to allow monsters to
drop regular items in addition to adena and crops.
The drop rate is tha same as when hunting normally.
Sowing probability has been lowered accordingly.
In this way, from two types of seeds, you may select the style that is most helpful in making good use of the manor system. In each castle, improved seeds have been added to be sold in the varieties that had been available for normal seeds. For example, in Gludio Castle, originally there were 8 types of seeds sold; 8 types of improved seeds have been added, for a total of 16 types of seeds for sale.
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| 2. Change in the
probability of sowing. |
When sowing the seeds, originally, no more than one crop was produced. In certain cases, this has been changed so that multiple crops can now be produced.
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| 3. Setting the
limit on the seeds' sale price and the crops' compensation
price. |
1) When setting the seeds' sale price, it was restricted to
set the price at 60% or less, or 1000% or more
of the seeds' base price.
2) Likewise, when setting the crop's compensation
price, it was restricted to set the price at 60%
or less, or 1000% or more of the crop's compensation
price. The seed and item compensation prices may
be viewed by speaking with the particular castle's
Grand Chamberlain.
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4. The total number of seeds that can be sold and items that can be purchased have been changed.
The limit on the number of each seed that can be sold per day needs to be determined and the number of items that can be purchased is now limited to the same amount of seeds that are set to be sold. Therefore, there is no way to purchase items without having first settled the sale of seeds. 100% of the amount of seeds put on sale by the castle lord may now be purchased.
5. The type of compensation for items has been changed.
When selling crops to the manor manager in the past, 2 or 3 items were given based on certain probability per reward type. Now, only one kind of item by reward type will be given.
Ingredients required for crafting high-grade items
such as enria, asofe, thons and mold hardener
have been added to the list of rewards, as well.
6. Change to the
castle blacksmith's method of producing items.
Previously, when the Lord of each castle produces the final products through the castle blacksmith, the crop necessary for producing certain merchandise is limited to one kind. Now the Lord of each castle is allowed to use all the crops to produce each piece of merchandise. For example, only the matured blue Cobol could be used before to make the Enchanted Haste Potion. Now he is allowed to make the potion with all the crops purchased in the appropriate castle. Also, the number of types of items that each castle may produce has been increased to 10 or more.
7. The price for the Chilly Cobol has been dropped from 200 adena to 125 adena.
8. Party members are now shown a success message when sowing is successful.
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