Shillien Knight |
Aegis |
60 |
Shield Fortress |
64, 66, 68, 70, 72, 74 |
Guard Stance |
43, 52, 62, 70 |
Sword Singer |
Poison Recovery |
60 |
Cure Bleeding |
62 |
Plains Walker |
Blinding Blow |
66, 68, 70, 72, 74 |
Silent Move |
40 |
Poison Recovery |
60 |
Cure Bleeding |
62 |
Abyss Walker |
Blinding Blow |
66, 68, 70, 72, 74 |
Hawkeye |
Snipe |
60, 62, 64, 66, 68, 70, 72, 74 |
Quiver of Arrows - A grade |
66 |
Quiver of Arrows - S grade |
72 |
Silver Ranger |
Quiver of Arrows - A grade |
66 |
Quiver of Arrows - S grade |
72 |
Poison Recovery |
60 |
Cure Bleeding |
62 |
Phantom Ranger |
Fatal Counter |
60, 62, 64, 66, 68, 70, 72, 74 |
Quiver of Arrows - A grade |
66 |
Quiver of Arrows - S grade |
72 |
Sorcerer |
Eruption |
58, 60, 62, 64, 66, 68, 70, 72, 74 |
Clear Mind |
40, 48, 56, 62, 68, 74 |
Spellsinger |
Aqua Splash |
58, 60, 62, 64, 66, 68, 70, 72, 74 |
Clear Mind |
40, 48, 56, 62, 68, 74 |
Spellhowler |
Clear Mind |
40, 48, 56, 62, 68, 74 |
Surrender to Wind |
40, 44, 48, 52, 56, 58, 60, 62, 64, 66, 68, 70, 72, 74 |
Necromancer |
Mass Slow |
62, 64, 66, 68, 70, 72, 74 |
Bishop |
Prayer |
66, 70, 74 |
Cure Poison |
58 |
Purify |
62 |
Elder |
Wild Magic |
62, 70 |
Advanced Block |
58, 66, 72 |
Cure Poison |
58 |
Resist Shock |
64, 72 |
Shillien Elder |
Wild Magic |
62, 70 |
Cure Poison |
58 |
Purify |
62 |
Prophet |
Resist Aqua |
58, 62, 66 |
Resist Wind |
58, 62, 66 |
Resist Poison |
60, 64, 68 |
Overlord |
Honor of Paagrio |
66, 68, 70, 72, 74 |
Ritual of Life |
64, 66, 68, 70, 72, 74 |
Warlock/Elemental Summoner/Phantom Summoner |
Servitor Ultimate Defense |
52, 70 |
Servitor Cure |
40, 48, 60 |
Servitor Blessing |
62 |
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3. Change in Skill Effects
- For the spells Totem Spirit Wolf, Totem Spirit
Bear, Totem Spirit Puma, Totem Spirit Ogre,
and Totem Spirit Bison, the duration has been
shortened to 2 minutes. Reuse time and MP consumption
have been reduced by 1/5.
- Vitalize can cure poisons and wounds up to level 9.
- An Overlord's clan defense magic effect now extends to alliance members.
- The attack range of Curse Gloom was increased.
- Energy-charging skills cannot be cast if the amount of energy charged is already at its maximum.
- Drain Energy, Vampiric Touch, Curse Death
Link and Vampiric Claw are now classified as
magic with the attribute of Darkness.
- Skills like Final Frenzy, Final Fortress,
and Totem Spirit Bison, that require HP to be
below a certain level to take effect, have had
their HP threshold increased.
- The effect and HP restriction for Curse Death Link, in which
the lower the HP is, the more damage increases,
was adjusted upwards.
- When another character's song/dance is in
effect, if a song or dance skill is used, the
amount of MP used increases. Also, originally,
the MP use-increase was not dependent on whether
or not a dance and song was already in effect.
Now, if a dance effect is already in place and
a song skill is used, the amount of MP used
increases.
- The success rates of Mortal Blow, Deadly
Blow, and Backstab skills were adjusted so as
not to be affected by the skills that increase
critical rates. MP costs of such skills were
reduced.
- The Toggle skill was adjusted to consume MP when it is operated.
- When using the skill Transfer Pain, if the damage to be delivered
is greater than the summon's health, the full
damage will be delivered to the summoner instead,
so that the summon will not die because of the
Transfer Pain skill.
- Mana Regeneration's effect has been increased.
- In the past, critical damage-raising buffs and passive skills would have the critical power not be affected by the target's defense stat. From now on, increased critical power will be influenced by a target's defense. Critical attack skills, likewise, are affected by the target's defense.
- The additional effects from overlapping of various buffs and passive skills that raise the critical rate have been lowered slightly.
4. Several
skills and magic's casting action and graphical
effects have been changed.
5. Due to
the addition of skill, the required SP quantity
by class/level was changed.
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