Items

1. A-grade items have been added. A-grade items can only be obtained through crafting. When crafted, they are crafted into a sealed state. Sealed A-grade items are not shown with the normal graphics.

Item

Description

Weapons

A-grade weapons are not sealed and can be crafted and obtained by killing special raid bosses. If a special weapon option is bestowed upon an A-grade weapon, when attacking other players physically and/or with magic, additional damage is delivered.

Armor

When armor pieces are obtained or crafted, they will exist in a sealed state. Sealed A-grade items, if worn, are displayed with the normal graphic, however the icon with the item sealed and unsealed are different. The defensive rating of a sealed armor piece and its unsealed equivalent are the same. But to acquire the item set bonuses, the seals must be released. When unsealing boots and gloves, one must select light armor, heavy armor, or robes. The boots and gloves must be of the same class of armor as the body armor when worn to have the set bonus to take effect.

Accessories

Accessories, like armor, are crafted in a sealed state. In Chronicle 3, the seal on accessories cannot be undone.



2. Special Abilities Options for Weapons

1) New special weapon options have been added:

Option

Details

Conversion

The maximum MP is increased with a fixed percentage and the maximum HP is decreased with a fixed percentage.

Acumen

Magic casting speed increases with a fixed percentage.

Magic Damage

When using harmful magic on a target, it delivers additional magic damage with a fixed percentage.

Magic Power

When attacking with magic, the amount of MP used increases with a fixed percentage and magic power also increases.

Magic Paralyze

When using harmful magic on a target, it will paralyze the target with a fixed percentage.

Magic Silence

When using harmful magic on a target, it will silence the target with a fixed percentage.

Empower

Increases magic power.

2) Changes to the existing weapon special abilities options:

Option

Details

Light

Originally it lowered the weapon's weight by 50% but it has been changed to lower the weight by 70%.

Rsk. Haste

The 20% or lower requirement for HP has been changed to be 60% or lower.

Rsk. Evasion

The 20% or lower requirement for HP has been changed to be 60% or lower.

Rsk. Focus

The 20% or lower requirement for HP has been changed to be 60% or lower.

Crt.Bleed/Poison/Stun

During a critical, the probability of the special abilities taking effect has been greatly increased.

Crt.Damage/Crt.Anger

During a critical, the damage formula used has been changed. Therefore, the numbers have also changed.

Cheap Shot

Originally, this ability randomly reduced the amount of MP used when attacking with a bow. It has been changed so that a very little amount of MP is always used.

Back Blow

When attacking a target's back, the critical has been fixed to increase by a non-absolute probability.

Anger

Decreases the maximum amount of HP by 15% and increases attack power.

3) A-grade Weapon Options
The newly added A-grade weapons have the following options available. To bestow the weapons with an option, an 11/12 level soul stone is required and can only be performed by Mamon's Blacksmith.

Option

Effect

Dasparion's Staff

May select one of: Mana-Up, Conversion, Acumen to bestow.

Meteor Shower

May select one of: Focus, Crt.Bleed, Rsk.Haste to bestow.

Elysian Axe

May select one of: Health, Anger, Crt.Drain to bestow.

Branch of the Mother Tree

May select one of: Conversion, Magic Damage, Acumen to bestow.

Carnium Bow

May select one of: Light, Crt.Drain, Mana-Up to bestow.

Bow of Soul

May select one of: Cheap Shot, Quick Recovery, Crt.Poison to bestow.

Bloody Orchid

May select one of: Focus, Back Blow, Crt.Bleed to bestow.

Soul Separator

May select one of: Guidance, Crt.Damage, Rsk.Haste to bestow.

Blood Tornado

May select one of: Haste, Focus, Anger to bestow.

Dragon Grinder

May select one of: Rsk.Evasion, Guidance, Health to bestow.

Halberd

May select one of: Haste, Crt.Stun, Wide Blow to bestow.

Tallum Glaive

May select one of: Guidance, Health, Wide Blow to bestow.

Tallum Blade

May select one of: Crt.Poison, Haste, Anger to bestow.

Elemental Sword

May select one of: Magic Power, Magic Paralyze, Empower to bestow.

Sword of Miracles

May select one of: Magic Power, Magic Silence, Acument to bestow.

Dragon Slayer

May select one of: Health, Crt.Bleed, Crt.Drain to bestow.

Dark Legion

May select one of: Crt.Damage, Health, Rsk.Focus to bestow.

Keshanberk*Keshanberk

Ability to increases attack speed by 8% if the enchant level is 4 or more.

Keshanberk* Damascus

Ability to increase maximum HP by 25% if the enchant level is 4 or more.

Damascus * Damascus

Ability to increase accuracy by 6 if the enchant level is 4 or more.

* Level 11/12 Soul Crystal: Even without using soul absorption skills, the soul collection is possible, and when killing a boss monster (Antharas, Baium, Anakim, Lilith, etc.) the party whose member delivered the last blow may have entire members upgrade the soul crystal.

4) Additional C-grade Weapon Options
The newly-added C-grade two-handed sword Berserker Blade and the weapons that previously could not have C-grade weapon options added: Sword of Limit, Deathbreath Sword, and Homunkulus Sword, can now be given special weapon options.

Option

Effect

Sword of Limit

May select one of: Guidance, Crt.Drain, Health to bestow.

Deathbreath Sword

May select one of: Empower, Magic Power, Magic Silence to bestow.

Homunkulus Sword

May select one of: Acumen, Conversion, Paralyze to bestow.

Berserker Blade

May select one of: Focus, Crt.Damage, Haste to bestow.

5) Daggers from which the might mortal option had been removed have had the following option added:

  • Dark Elven Dagger: Rsk. Haste
  • Stiletto: Rsk. Haste
  • Crystal Dagger: Crt. Damage
  • Demon Dagger: Crt. Damage

6) Since the attack power of dual-swords has been increased when enchanting, the value of the special effects that appear at enchant level 4+ have been adjusted.

3. A-grade Set Items
A-grade Set Items have been added. To receive A-grade set bonuses, the seals must be undone.

Dark Crystal

Dark Crystal Heavy Armor Set

Dark Crystal Breastplate

Bonus: Amount of healed +4%, probability of paralysis -50%, STR-2, CON+2. when the Dark Crystal Shield is also worn, increases shield defense +18%.

Dark Crystal Gaiters

Dark Crystal Gloves (for use with heavy armor)

Dark Crystal Boots (for use with heavy armor)

Dark Crystal Helmet

Dark Crystal Shield

Dark Crystal Light Armor Set

Dark Crystal Leather Mail

Bonus: Physical attack speed/physical attack power +4%, probability of paralysis -50%, STR+1, CON-1.

Leggings of Dark Crystal

Dark Crystal Gloves (for use with light armor)

Dark Crystal Boots (for use with light armor)

Dark Crystal Helmet

Dark Crystal Robe Set

Dark Crystal Robe

Bonus: Physical defense +8%, magic casting speed +15%, movement speed +7, reduces probability of spell cancellation slightly, probability of paralysis -50% WIT+2, MEN-2.

Dark Crystal Gloves (for use with robes)

Dark Crystal Boots (for use with robes)

Dark Crystal Helmet


Tallum Plate

Tallum Heavy Armor Set

Tallum Plate Armor

Bonus: Physical attack speed +8%, weight +5759, probability of receiving poisoning/wounds -80%, STR+2, CON-2.

Tallum Gloves (for use with heavy armor)

Tallum Boots (for use with heavy armor)

Tallum Helmet

Tallum Light Armor Set

Tallum Leather Mail

Bonus: MP recovery speed +8%, maximum MP +222, probability of receiving poisoning/wounds -80%, MEN+2, WIT-2.

Tallum Gloves (for use with light armor)

Tallum Boots (for use with light armor)

Tallum Helmet

Tallum Robe Set

Tallum Tunic

Bonus: Magic casting speed +15%, magic defense +8%, probability of receiving poisoning/wounds -80%, INT-2, WIT+2.

Tallum Hose

Tallum Gloves (for use with robes)

Tallum Boots (for use with robes)

Tallum Helmet


Nightmare Robe

Nightmare Heavy Armor Set

Armor of Nightmare

Bonus: physical attack power +4%, probability of being affected by sleep/hold -70%,CON+2, DEX-2. When the Shield of Nightmare is also worn, damage from an enemy's melee attacks will be reflected slightly by 5%.

Gauntlets of Nightmare (for use with heavy armor)

Boots of Nightmare (for use with heavy armor)

Helmet of Nightmare

Shield of Nightmare

Nightmare Light Armor Set

Nightmare Leather Mail

Bonus: Magic defense +4%, probability of being afflicted with sleep/hold -70%, recovers about 3% in HP from the melee damage delivered to an enemy, DEX+1, CON-1.

Gauntlets of Nightmare (for use with light armor)

Boots of Nightmare (for use with light armor)

Helmet of Nightmare

Nightmare Robe Set

Robe of Nightmare

Bonus: MP recovery speed +4%, magic attack +8%, probability of being afflicted with sleep/hold -70%, INT+2, WIT-2.

Gauntlets of Nightmare (for use with robes)

Boots of Nightmare (for use with robes)

Helmet of Nightmare


Majestic Plate Armor

Majestic Heavy Armor Set

Majestic Plate Armor

Bonus: physical attack power +4%, accuracy +3, probability of being afflicted with stun -50%, STR+2. CON-2.

Majestic Gauntlets (for use with heavy armor)

Majestic Boots (for use with heavy armor)

Majestic Circlet

Majestic Light Armor Set

Majestic Leather Mail

Bonus: bow attack power +8%, maximum MP +240, weight +5759, probability of being afflicted with stun -50%, DEX+1, CON-1.

Majestic Gauntlets (for use with light armor)

Majestic Boots (for use with light armor)

Majestic Circlet

Majestic Robe Set

Majestic Robe

Bonus: Maximum MP +240, magic casting speed +15%, MP recovery speed +8%, probability of being afflicted with stun -50%, MEN+1, INT-1.

Majestic Gauntlets (for use with robes)

Majestic Boots (for use with robes)

Majestic Circlet

4. All B-grade gloves and boots have been placed into a sealed state and any more [B-grade items] obtained from here on will be similarly sealed upon acquisition. To unseal, visit the town blacksmiths and unseal them for free. When removing a seal, one needs to select the correct type for one's item: heavy type, light type, robes.

5. Other Added Items

  1. The following are consumable items that have been added.

    • SP Scroll: Charge certain rate of SP to the users.
    • Blessed Scroll of Escape to Hideaway: A magic scroll that teleports you to your hideaway. If you don't have a hideaway, it will relocate you to the nearest village.
    • Blessed Scroll of Escape to Castle: A magic scroll that teleports you to your Castle. If you do not have a Castle, it will relocate you to the nearest village.
    • Sleep Dissolution Scroll: If you use it on a sleeping target, it awakens it from sleep.
    • Energy Stone: Charges the energy of the Gladiator and Tyrant one step at a time. It can charge up to the second step.
    • CP potion: Recovers CP as much as 50.
    • Advanced CP potion: Recovers CP as much as 200.
    • Spell Casting Speed Haste Portion: Spell casting speed increases. Intensity: Acumen 2
    • Advanced Spell Casting Speed Haste Portion: Spell casting speed increases. Intensity: Acumen 3
  2. Other Normal Items
    • The two-handed swords: Zweihander (no grade), Heavy Sword (D grade), and Berserker Blade (C grade), have been added.
    • Food for wyverns has been added. It can be purchased from the Grand Chamberlain.
    • The fashion-item 'Party Mask' has been added. During Seal Effect period of the Seven Signs, they may be purchased from the Priests (of Dawn or Dusk).
    • Squeaking Shoes that when worn emit a unique 'bbok-bbok' sound have been added. During Seal Effect period of Seven Signs, they may be purchased from the Priests (of Dawn or Dusk).
    • Ingredients required for crafting A-grade items have been added: Metallic Thread, Reinforced Metallic Plate, Reorin's Mold, Warsmith's Mold, Archsmith's Anvil Lock, Warsmith's Holder. Out of the added ingredient items, Reorin's Mold, Warsmith's Mold, Archsmith's Anvil Lock, Warsmith's Holder can only be crafted by speaking with town blacksmiths.

6. Enchantment-Related Changes

  1. The amount of attack power a scroll of enchant weapon adds to a dual-sword, two-handed sword and blunt weapon, fist weapon, or bow-class weapons has been increased.

    - Dual-sword/Fist/Two-handed Sword and Blunt Weapons
    C/B-grade: For an enchant level of 3 and lower, it has been increased from 3 to 4, and for an enchant level higher than 3, it has been changed from 4 to 8.

    - Bows
    C/B-grade bows: For an enchant level of 3 and lower, it has been increased from 3 to 6, and for an enchant level higher than 3, it has been changed from 6 to 12.
    D-grade bows: For an enchant level of 3 and lower, it has been increased from 3 to 4, and for an enchant level higher than 3, it has been changed from 4 to 8.

  2. The amount of crystals obtained when crystallizing a +4-enchanted one-piece item has been lowered.

7. Item Crafting-Related Changes

  1. When crafting dual-swords, instead of requiring adena as a fee, crystals will be needed instead.
  2. The amount of Rope of Magic needed when crafting normal/greater compressed packs of A-grade spiritshots or blessed spiritshots has been increased. The method of making C-grade compressed packs has changed.

8. The graphical animation displayed now differs by grade of soulshot. When using soulshot, a graphical effect for a critical hit has been added. For Dark Elves and Orcs, the graphical effect is different.

9. For smooth solo-play, the effects of Lesser Healing Potion, Healing Potion, and Greater Healing Potion have been increased. The effect of a beginner's health potion has been greatly increased.

10. A reuse delay of 0.5 seconds has been added to antidotes and bandages so they cannot be used in succession. The reuse delay of health recovery type of items is now 10 seconds.

11. The weights of Lesser Healing Potion, Healing Potion, Greater Healing Potion, and Beginner's Health Potion have been reduced from 20 to 5.

12. The grade for Reinforced Mithril Boots has been changed from D to C. Therefore, the amount of crystals obtained when crystallizing has been adjusted to reflect the amount of a C-grade items.

13. The amount of MP consumed when using bows has been reduced.

14. The prices for pet weapons/armor have been slightly adjusted.

15. For easy classification, the recipe icon color differs for each grade of recipes.
  • A-grade recipe: purple
  • B-grade recipe: red
  • C-grade recipe: yellow
  • D-grade recipe: blue
  • No grade recipe: white