1. A-grade items have been added. A-grade items can only be obtained through crafting. When crafted, they are crafted into a sealed state. Sealed A-grade items are not shown with the normal graphics.
Item |
Description |
Weapons |
A-grade weapons are not sealed and can be crafted and obtained by killing special raid bosses. If a special weapon option is bestowed upon an A-grade weapon, when attacking other players physically and/or with magic, additional damage is delivered. |
Armor |
When armor pieces are obtained or crafted, they will exist in a sealed state. Sealed A-grade items, if worn, are displayed with the normal graphic, however the icon with the item sealed and unsealed are different. The defensive rating of a sealed armor piece and its unsealed equivalent are the same. But to acquire the item set bonuses, the seals must be released. When unsealing boots and gloves, one must select light armor, heavy armor, or robes. The boots and gloves must be of the same class of armor as the body armor when worn to have the set bonus to take effect. |
Accessories |
Accessories, like armor, are crafted in a sealed state. In Chronicle 3, the seal on accessories cannot be undone. |
2. Special Abilities
Options for Weapons
1) New special weapon options have been added:
Option |
Details |
Conversion |
The maximum MP is increased with a fixed percentage and the maximum HP is decreased with a fixed percentage. |
Acumen |
Magic casting speed increases with a fixed percentage. |
Magic Damage |
When using harmful magic on a target, it delivers additional magic damage with a fixed percentage. |
Magic Power |
When attacking with magic, the amount of MP used increases with a fixed percentage and magic power also increases. |
Magic Paralyze |
When using harmful magic on a target, it will paralyze the target with a fixed percentage. |
Magic Silence |
When using harmful magic on a target, it will silence the target with a fixed percentage. |
Empower |
Increases magic power. |
2) Changes to the existing weapon special abilities options:
Option |
Details |
Light |
Originally it lowered the weapon's weight by 50% but it has been changed to lower the weight by 70%. |
Rsk. Haste |
The 20% or lower requirement for HP has been changed to be 60% or lower. |
Rsk. Evasion |
The 20% or lower requirement for HP has been changed to be 60% or lower. |
Rsk. Focus |
The 20% or lower requirement for HP has been changed to be 60% or lower. |
Crt.Bleed/Poison/Stun |
During a critical, the probability of the special abilities taking effect has been greatly increased. |
Crt.Damage/Crt.Anger |
During a critical, the damage formula used has been changed. Therefore, the numbers have also changed. |
Cheap Shot |
Originally, this ability randomly reduced the amount of MP used when attacking with a bow. It has been changed so that a very little amount of MP is always used. |
Back Blow |
When attacking a target's back, the critical has been fixed to increase by a non-absolute probability. |
Anger |
Decreases the maximum amount of HP by 15% and increases attack power. |
3) A-grade Weapon Options
The newly added A-grade weapons have the following
options available. To bestow the weapons with
an option, an 11/12 level soul stone is required
and can only be performed by Mamon's Blacksmith.
Option |
Effect |
Dasparion's Staff |
May select
one of: Mana-Up, Conversion, Acumen to bestow.
|
Meteor Shower |
May select one of: Focus, Crt.Bleed, Rsk.Haste to bestow. |
Elysian Axe |
May select one of: Health, Anger, Crt.Drain to bestow. |
|
Branch of the Mother Tree |
May select
one of: Conversion, Magic Damage, Acumen
to bestow. |
Carnium Bow |
May select one of: Light, Crt.Drain, Mana-Up to bestow. |
Bow of Soul |
May select one of: Cheap Shot, Quick Recovery, Crt.Poison to bestow. |
Bloody Orchid |
May select one of: Focus, Back Blow, Crt.Bleed to bestow. |
Soul Separator |
May select one of: Guidance, Crt.Damage, Rsk.Haste to bestow. |
Blood Tornado |
May select one of: Haste, Focus, Anger to bestow. |
Dragon Grinder |
May select one of: Rsk.Evasion, Guidance, Health to bestow. |
Halberd |
May select one of: Haste, Crt.Stun, Wide Blow to bestow. |
Tallum Glaive |
May select one of: Guidance, Health, Wide Blow to bestow. |
Tallum Blade |
May select one of: Crt.Poison, Haste, Anger to bestow. |
Elemental Sword |
May select one of: Magic Power, Magic Paralyze, Empower to bestow. |
Sword of Miracles |
May select one of: Magic Power, Magic Silence, Acument to bestow. |
Dragon Slayer |
May select one of: Health, Crt.Bleed, Crt.Drain to bestow. |
Dark Legion |
May select one of: Crt.Damage, Health, Rsk.Focus to bestow. |
Keshanberk*Keshanberk |
Ability to increases attack speed by 8% if the enchant level is 4 or more. |
Keshanberk* Damascus |
Ability to increase maximum HP by 25% if the enchant level is 4 or more. |
Damascus * Damascus |
Ability to increase accuracy by 6 if the enchant level is 4 or more. |
* Level 11/12 Soul Crystal: Even without using soul absorption skills, the soul collection is possible, and when killing a boss monster (Antharas, Baium, Anakim, Lilith, etc.) the party whose member delivered the last blow may have entire members upgrade the soul crystal.
4) Additional C-grade Weapon Options
The newly-added C-grade two-handed sword Berserker Blade and the weapons that previously could not have C-grade weapon options added: Sword of Limit, Deathbreath Sword, and Homunkulus Sword, can now be given special weapon options.
Option |
Effect |
Sword of Limit |
May select one of: Guidance, Crt.Drain, Health to bestow. |
Deathbreath Sword |
May select one of: Empower, Magic Power, Magic Silence to bestow. |
Homunkulus Sword |
May select
one of: Acumen, Conversion, Paralyze to
bestow. |
Berserker Blade |
May select one of: Focus, Crt.Damage, Haste to bestow. |
5) Daggers from which the might mortal option had been removed have had the following option added:
- Dark Elven Dagger: Rsk. Haste
- Stiletto: Rsk. Haste
- Crystal Dagger: Crt. Damage
- Demon Dagger: Crt. Damage
6) Since the attack power of dual-swords has been increased when enchanting, the value of the special effects that appear at enchant level 4+ have been adjusted.
3. A-grade Set Items
A-grade Set Items have been added. To receive A-grade set bonuses, the seals must be undone.

Dark Crystal
Dark Crystal Heavy Armor Set |
Dark Crystal Breastplate |
Bonus: Amount of healed +4%, probability of paralysis -50%, STR-2, CON+2. when the Dark Crystal Shield is also worn, increases shield defense +18%. |
Dark Crystal Gaiters |
Dark Crystal Gloves (for use with heavy armor) |
Dark Crystal Boots (for use with heavy armor) |
Dark Crystal Helmet |
Dark Crystal Shield |
Dark Crystal Light Armor Set |
Dark Crystal Leather Mail |
Bonus: Physical attack speed/physical attack power +4%, probability of paralysis -50%, STR+1, CON-1. |
Leggings of Dark Crystal |
Dark Crystal Gloves (for use with light armor) |
Dark Crystal Boots (for use with light armor) |
Dark Crystal Helmet |
Dark Crystal Robe Set |
Dark Crystal Robe |
Bonus: Physical defense +8%, magic casting speed +15%, movement speed +7, reduces probability of spell cancellation slightly, probability of paralysis -50% WIT+2, MEN-2. |
Dark Crystal Gloves (for use with robes) |
Dark Crystal Boots (for use with robes) |
Dark Crystal Helmet |

Tallum Plate
Tallum Heavy Armor Set |
Tallum Plate Armor |
Bonus: Physical
attack speed +8%, weight +5759, probability
of receiving poisoning/wounds -80%, STR+2,
CON-2. |
Tallum Gloves (for use with heavy armor) |
Tallum Boots (for use with heavy armor) |
Tallum Helmet |
Tallum Light Armor Set |
Tallum Leather Mail |
Bonus: MP recovery speed +8%, maximum MP +222, probability of receiving poisoning/wounds -80%, MEN+2, WIT-2. |
Tallum Gloves (for use with light armor) |
Tallum Boots (for use with light armor) |
Tallum Helmet |
Tallum Robe Set |
Tallum Tunic |
Bonus: Magic casting speed +15%, magic defense +8%, probability of receiving poisoning/wounds -80%, INT-2, WIT+2. |
Tallum Hose |
Tallum Gloves (for use with robes) |
Tallum Boots (for use with robes) |
Tallum Helmet |

Nightmare Robe
Nightmare Heavy Armor Set |
Armor of Nightmare |
Bonus: physical attack power +4%, probability of being affected by sleep/hold -70%,CON+2, DEX-2. When the Shield of Nightmare is also worn, damage from an enemy's melee attacks will be reflected slightly by 5%. |
Gauntlets of Nightmare (for use with heavy armor) |
Boots of Nightmare (for use with heavy armor) |
Helmet of Nightmare |
Shield of Nightmare |
Nightmare Light Armor Set |
Nightmare Leather Mail |
Bonus: Magic defense +4%, probability of being afflicted with sleep/hold -70%, recovers about 3% in HP from the melee damage delivered to an enemy, DEX+1, CON-1. |
Gauntlets of Nightmare (for use with light armor) |
Boots of Nightmare (for use with light armor) |
Helmet of Nightmare |
Nightmare Robe Set |
Robe of Nightmare |
Bonus: MP recovery speed +4%, magic attack +8%, probability of being afflicted with sleep/hold -70%, INT+2, WIT-2. |
Gauntlets of Nightmare (for use with robes) |
Boots of Nightmare (for use with robes) |
Helmet of Nightmare |

Majestic Plate Armor
Majestic Heavy Armor Set |
Majestic Plate Armor |
Bonus: physical attack power +4%, accuracy +3, probability of being afflicted with stun -50%, STR+2. CON-2. |
Majestic Gauntlets (for use with heavy armor) |
Majestic Boots (for use with heavy armor) |
Majestic Circlet |
Majestic Light Armor Set |
Majestic Leather Mail |
Bonus: bow attack
power +8%, maximum MP +240, weight +5759,
probability of being afflicted with stun
-50%, DEX+1, CON-1. |
Majestic Gauntlets (for use with light armor) |
Majestic Boots (for use with light armor) |
Majestic Circlet |
Majestic Robe Set |
Majestic Robe |
Bonus: Maximum MP +240, magic casting speed +15%, MP recovery speed +8%, probability of being afflicted with stun -50%, MEN+1, INT-1. |
Majestic Gauntlets (for use with robes) |
Majestic Boots (for use with robes) |
Majestic Circlet |
4. All B-grade gloves and boots have been placed into a sealed state and any more [B-grade items] obtained from here on will be similarly sealed upon acquisition. To unseal, visit the town blacksmiths and unseal them for free. When removing a seal, one needs to select the correct type for one's item: heavy type, light type, robes.
5. Other Added Items
- The following are consumable items that have been added.
- SP Scroll: Charge certain rate of SP
to the users.
- Blessed Scroll of Escape to Hideaway:
A magic scroll that teleports you to your
hideaway. If you don't have a hideaway,
it will relocate you to the nearest village.
- Blessed Scroll of Escape to Castle: A
magic scroll that teleports you to your
Castle. If you do not have a Castle, it
will relocate you to the nearest village.
- Sleep Dissolution Scroll: If you use
it on a sleeping target, it awakens it from
sleep.
- Energy Stone: Charges the energy of the
Gladiator and Tyrant one step at a time.
It can charge up to the second step.
- CP potion: Recovers CP as much as 50.
- Advanced CP potion: Recovers CP as much
as 200.
- Spell Casting Speed Haste Portion: Spell
casting speed increases. Intensity: Acumen
2
- Advanced Spell Casting Speed Haste Portion:
Spell casting speed increases. Intensity:
Acumen 3
- Other Normal Items
- The two-handed swords: Zweihander (no grade), Heavy Sword (D grade), and Berserker Blade (C grade), have been added.
- Food for wyverns has been added. It can be purchased from the Grand Chamberlain.
- The fashion-item 'Party Mask' has been
added. During Seal Effect period of the
Seven Signs, they may be purchased from
the Priests (of Dawn or Dusk).
- Squeaking Shoes that when worn emit a
unique 'bbok-bbok' sound have been added.
During Seal Effect period of Seven Signs,
they may be purchased from the Priests (of
Dawn or Dusk).
- Ingredients required for crafting A-grade
items have been added: Metallic Thread,
Reinforced Metallic Plate, Reorin's Mold,
Warsmith's Mold, Archsmith's Anvil Lock,
Warsmith's Holder. Out of the added ingredient
items, Reorin's Mold, Warsmith's Mold, Archsmith's
Anvil Lock, Warsmith's Holder can only be
crafted by speaking with town blacksmiths.
6. Enchantment-Related Changes
- The amount of attack power a scroll of enchant
weapon adds to a dual-sword, two-handed sword and blunt weapon,
fist weapon, or bow-class weapons has been increased.
- Dual-sword/Fist/Two-handed Sword and Blunt Weapons
C/B-grade: For an enchant level of 3 and lower,
it has been increased from 3 to 4, and for an
enchant level higher than 3, it has been changed
from 4 to 8.
- Bows
C/B-grade bows: For an enchant level of 3 and lower,
it has been increased from 3 to 6, and for an
enchant level higher than 3, it has been changed
from 6 to 12.
D-grade bows: For an enchant level of 3 and lower,
it has been increased from 3 to 4, and for an
enchant level higher than 3, it has been changed
from 4 to 8.
- The amount of crystals obtained when crystallizing
a +4-enchanted one-piece item has been lowered.
7. Item Crafting-Related Changes
- When crafting dual-swords, instead of requiring adena as a fee, crystals will be needed instead.
- The amount of Rope of Magic needed when crafting
normal/greater compressed packs of A-grade spiritshots
or blessed spiritshots has been increased. The
method of making C-grade compressed packs has
changed.
8.
The graphical animation displayed now differs
by grade of soulshot. When using soulshot, a graphical
effect for a critical hit has been added. For
Dark Elves and Orcs, the graphical effect is different.
9.
For smooth solo-play, the effects of Lesser Healing
Potion, Healing Potion, and Greater Healing Potion
have been increased. The effect of a beginner's
health potion has been greatly increased.
10. A reuse delay of 0.5 seconds has been added to antidotes and bandages so they cannot be used in succession. The reuse delay of health recovery type of items is now 10 seconds.
11. The weights of Lesser Healing Potion, Healing Potion, Greater Healing Potion, and Beginner's Health Potion have been reduced from 20 to 5.
12.
The grade for Reinforced Mithril Boots has been
changed from D to C. Therefore, the amount of
crystals obtained when crystallizing has been
adjusted to reflect the amount of a C-grade items.
13. The amount of MP consumed when using bows has been reduced.
14.
The prices for pet weapons/armor have been slightly
adjusted.
15. For easy classification, the recipe icon color differs for each grade of recipes.
- A-grade recipe: purple
- B-grade recipe: red
- C-grade recipe: yellow
- D-grade recipe: blue
- No grade recipe: white
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