1. Re-arrangement of the Entire Hunting
Ground
To increase the efficiency of hunting
as a small party or when alone, the wide distribution
of monsters in the entire hunting field was changed
to a more concentrated arrangement and monster
appearance time was adjusted. Due to this change,
the total number of monsters was reduced. In the
dungeon hunting ground, monster arrangement and
appearance time was adjusted to make hunting more
efficient and interesting. The HP ratio of dungeon-type
monsters (those with higher HP than general monsters)
was adjusted overall.
2. Deployment and Adjustment of the Monsters
- The existing monsters of Blazing Swamp in
Aden Territory were deleted, and level 70~75
monsters were added.
- Monsters of the Fairy Valley were changed
to dungeon-type monsters.
- The total number of monsters of the Elven
Ruins in Talking Island were reduced, and dungeon-type
monsters were replaced by general monsters.
- Salamander and Undine of the Elven Ruins
on Talking Island were placed elsewhere in the
dungeon.
- Dark Horrors and Lesser Dark Horrors were
removed from the School of Dark Arts in the
Dark Elven region, but they still exist in neighboring
marshlands.
- The Ol Mahum Transcender was added to the
Forest of Outlaws in Oren Territory.
- Monsters that appeared only at night were
removed from the Ruins of Sorrow, Ruins of Despair,
Execution Ground and Dragon Valley.
- The Timak Orc type monsters deployed in the
field around the Crater of Ivory Tower were
moved to Timak Outpost, and the level of these
monsters was re-adjusted.
- The location of Raid Boss Elf Renoa was moved
from Partisan Hideaway to the southwest of Elven
village.
- Monsters around Lake Iris, south of Elven
Village, and in the field, east of the Altar
of Rites in the Dark Elves region, were removed,
except for the Quest monsters.
- Treant Bremec was moved near Elven Village.
- Raid Boss Verfa was moved to the east mountain
range.
- Raid Boss King Tarlk was moved from southwest
of the Bandit Stronghold to northwest of the
Ivory Tower.
- The Ghost of Peasant Leader was moved from
around the south entrance of the Execution Ground
to north of Giran Port.
- Barion was moved from the Bee Hive (name changed
from "Hatu Bee Hive") across the river.
- Vuku Grand Seer Gharmash was moved from the
west to the east of Gludio Castle.
- Bearded Keltirs, which new players hunt for
the Tutorial Quest, have been replaced with
Gremlins.
- The levels of many event monsters were re-adjusted,
and their locations were changed.
- The recognition range of Orfen was greatly
reduced.
3. Anakim and Lilith
Anakim, the Sacred Flame and Lilth, the
Holy Mother of Abyss were added. To meet Anakim,
you must join the Cabal of Dawn, win the event
and possess the Seal of Greed. Then you may reach
Anakim only through a specific NPC in the Disciples
Necropolis. To meet Lilth, you must join the Cabal
of Twilight and proceed in the same manner.

Anakim, the Sacred Flame

Lilith, Holy Mother of Abyss
4. New Raid Monsters
Monster |
Place |
Soul Collector Acheron (level 42) |
West of the Execution Ground |
Roaring Lord Kastor (level 62) |
Southwest of the Bandit Stronghold |
Wing of Wind Naga (level 75) |
South of the Border Outpost |
Timak Seer Ragoth (level 57) |
East of the Spore Sea |
Revenant of Traitor Andras (level 78) |
South of the Devastated Castle |
Ancient Weird Drake (level 65) |
South of the Hunter's Village |
Vanor Chief Kandra (level 72) |
West of the Aden Castle Village |
Nightmare Drake (level 67) |
Northeast of the Narsell Lake |
Harit Hero Tamash (level 64) |
West of the Anghel Waterfall |
Last Titan Olcs (level 75) |
Inside of the Giants Cave |
Last Lesser Giant Glaki (level 78) |
Inside of the Giants Cave |
Doom Blade Tanatos (level 73) |
North of
the Ancient Battleground |
Tree of Blood Virmilion (level 75) |
Southeast of the Tower of Insolence |
Palibati Queen Themis (level 70) |
Seal of Shilen |
Gargoyle Lord Tiphon (level 65) |
Southwest of the Silent Valley |
Taik High Prefect Arak (level 60) |
The Cemetary
|
Zaken's
Butcher Krantz (level 55) |
The island above the Pirates Tunnel |
Totem of Iron Giant (level 50) |
Northwest of the Ivory Tower |
Malruk's
Witch Sekina (level 67) |
North of the Dragon Valley |
Bloody Empress Decarbia (level 75) |
North of the Seal of Shilen |
Beast Lord Behemoth (level 70) |
West of the Narsell Lake |
Partisan Leader Talakin (level 45) |
Partisan Hideaway |
Carnamakos (level 56) |
Second Story of Cruma Tower |
Death Lord Ipos (level 75) |
Blazing Swamp |
Lilith's
Witch Marilion (level 50) |
Catacomb of the Branded |
Pagan Watcher Cerberon (level 55) |
Catacomb of the Apostate |
Anakim's
Nemesis Zakaron (level 70) |
Catacomb of the Witch |
Death Lord Shax (level 75) |
Disciples Necropolis |
5. Various NPC AI
- If monsters are attacked by multiple players,
and among them are characters of much lower
level, these monsters will attack the lower
level characters with a certain success rate.
- The haste for certain classes could be set higher for each monster.
- Monsters that have the healing skill will use it when they
determine that the monsters in their party are
in danger.
- Certain monsters can be transformed into other monsters in Combat.
- Certain monsters tend to like one-on-one
fighting against a player. If there are any
characters within a two level difference, these
monsters begin to attack them and call out their
names. During a one-on-one fight with a monster,
if other characters attack, that monster will
request help from other monsters.
- Sometimes, certain monsters use special skills.
- During combat, a group of monsters sometimes target a specific character and use a concentrated attack.
- Monsters who appear to be alone will sometimes
summon their subordinates, once combat begins.
- If a player is in danger during a fight against a monster, on very rare occasion a hero monster (or monsters in some cases) may appear to help the player. These hero monsters will not necessarily have the word "hero" in their name or title.
- Some monsters hide their real shape, and
once the combat starts, they reveal their true
form and fighting style.
- Whenever monsters see other monsters in the
same tribe and party dying, their attacking
power increases by a certain numeric value.
- If a character turns his back, monsters who use a dagger to make a surprise attack gain a certain success rate.
6.
The names of the hunting grounds are broken down.
Also, the name of the hunting ground called Hatu
Bee Hive was changed to Bee Hive, and Tanor Silenos
Barrack was changed to Tanor Canyon.
7. The list of items
dropped by monsters was changed, and the maximum
number of items that can be acquired through Spoil
was increased to three. The success rate for getting
finished goods through Spoil was added for high-level
monsters.
8.
For A-grade items, accessories, finished armor
products and required material items can be acquired
from general monsters. Finished weapon products
can be acquired only through Raid Boss monsters.
The required weapon material items can be acquired
through Quest and Raid Boss monsters. There are
only 60% and 70% recipes, all of which can be
acquired through Quest monsters. A-grade crystals
are no longer dropped.
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