Goddard and Rune |
Goddard and Rune have been added to the north of Aden territory. These territories are home to Goddard Castle Town, Rune Castle Town, and Goddard Castle.
The hunting grounds of Goddard and Rune feature new high-level monsters endowed with unusual behavior, giving players new and exciting gameplay. New dungeons such as Imperial Tomb and the Dimensional Rift also promote a novel and completely different method of hunting. Hunting Grounds 1. Varka Silenos Outpost (Goddard) Varka Silenos Outpost, located west of Goddard Castle Town, is home to the brightest and the most accomplished Varka Silenos soldiers. They are vying for control of the territory with the Ketra Orcs, who inhabit the flatlands of central Goddard. Players may side with either faction. 2. Ketra Orc Outpost (Goddard) Highly competitive, savage orcs dwell at Ketra Orc Outpost, located north of Goddard Castle Town. Players may side with Ketra Orcs or Varka Silenos. 3. Wall of Argos (Goddard) According to legend, the Wall of Argos was created when the Argos, a giant with a hundred eyes, was imprisoned in a rock wall for provoking the wrath of Einhasad. The Wall of Argos, located east of Goddard Castle Town, is a hunting ground surrounded by precipitous cliffs similar to that of Dragon Valley. A pathway leads to the Imperial Tomb dungeon.
4. Imperial Tomb (Goddard) The Imperial Tomb, located in eastern Goddard, is a secret tomb of Elmoreden royalty. The entrance is near the Wall of Argos. The Imperial Tomb is a hunting ground that provides a dramatically different hunting experience from typical dungeons. Parties are able to advance to distinct chambers at the corners of the Imperial Tomb, and hunting progresses by clearing these rooms one at a time. 5. Hot Springs (Goddard) Due to its proximity to the Forge of the Gods and volcanoes, the Hot Springs in northern Goddard is comparably warmer than other regions, and the earth spews water warmed by subterranean heat. Many animals seek refuge in the warm healing waters. Monsters in this region cast disorders on players. At first these afflictions appear beneficial, but as time progresses, they become harmful. The player must treat his illness at the springs. 6. Forge of the Gods (Goddard) Located in northeastern Goddard, the Forge of the Gods is a dungeon where the entrance to the Lair of Valakas is located. Under the influence of the Fire Dragon, much of the terrain consists of fire and lava, and monsters here usually make use of fire-element attacks. The Hall of Flames, the sole pathway leading to Valakas, is located in the Forge of the Gods. Players can obtain useful items for waging battle against Valakas by hunting monsters here. 7. Garden of Beasts (Goddard) Many untamed beasts roam the outskirts of Goddard Castle Town. They may look alike, but each employs different skills and attack patterns. 8. Devil’s Pass (Rune) Devil’s Pass is home to the spirits of those slain while waging attacks on the Swamp of Screams rest. Undead monsters seek revenge on adventurers who have retreated from Goddard without having taken the swamp. Although extremely peaceful during the day, the region teems with the undead upon nightfall. 9. Valley of the Saints (Rune) Since the days of the Elmoreden Empire, clerics anointed as saints have been buried in the Valley of the Saints, located northeast of Rune Castle Town. The Valley of the Saints features monsters which use diverse and unique magic.
10. Beast Farm (Rune) The Beast Farm, north of Rune Castle Town, was originally a small farm created to cultivate summoned pets for military use. However, due to their unstable development and wild nature, these creatures resisted being tamed by humans. Players can purchase food to train the beasts from the feed seller, who is still developing new training methods and the ideal feed formula, and hunt adjusting the degree of difficulty and award. Well-tamed beasts immediately become player’s pets and are transported to towns or help with hunting. 11. Forest of the Dead (Rune) The Forest of the Dead, east of Rune Castle Town, is the site of the massacre of the rebels of the Von Hellman family. Few venture here due to rumors that the forest is still strewn with the rotting corpses of those slain in battle.
Different monsters appear during night and day and the entire forest is littered with corpses. Most commonly seen monsters are the undead, vampires, and necromancers. Scattered corpses can be used by players, but necromancer monsters may also employ them to attack players. 12. Swamp of Screams (Rune) Stakatos who have lost in battle have set up camp at the Swamp of Screams to build their power. This region, east of Rune Castle Town and past the Forest of the Dead, is a hunting ground where buff and debuff zones exist, which are solely beneficial to stakatos and harmful to players. |






