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Monsters

New Raid Bosses Added

Most event monsters have been changed to raid boss monsters.

Due to the addition of difficulty levels of raid monsters, there are varieties of raid monsters, ranging from relatively easy to difficult with high rewards.

Name

Level

Location

Madness Beast

20

Entrance of Ascetics Necropolis

Discarded Guardian

20

Elven Ruins

Zombie Lord Farakelsus

20

Elven Fortress

Malex Herald of Dagoniel

21

Elven Fortress

Sukar Wererat Chief

21

Looting Area of Evil Spirits (NE of Gludio)

Kaysha Herald of Icarus

21

School of Dark Arts

Tracker Leader Sharuk

23

Vicinity of Forgotten Temple

Kuroboros' Priest

23

Southern area of Gludin

Mammon Collector Talos

25

Northeastern area of Dwarf Village Hunting Grounds

Soul Scavenger

25

Ruins of Agony

Betrayer of Urutu Freki

25

Eastern area of Orc Village Hunting Grounds

Patriarch Kuroboros

26

Western area of Forgotten Temple

Tiger Hornet

26

Central area of Beehive

Giant Wasteland Basilisk

30

Northeastern area of Wasteland

Skyla

32

Northeastern area of Dragon Valley

Captain of Queen's Royal Guards

32

Northeastern area of Cruma Marshlands

Nurka's Messenger

33

Southern area of Partisan Hideaway

Corsair Captain Kylon

33

Pirate Tunnel

Ghost of Sir Calibus

34

Central area of Tanor Canyon

Gargoyle Lord Sirocco

35

Central area of Wasteland

Nakondas

35

Eastern area of Martyr's Necropolis

Red Eye Captain Trakia

35

Central area of Partisan Hideaway

Eye of Beleth

35

Southern area of Monster Derby Track

Evil Spirit Tempest

36

Central area of Execution Ground

Premo Prime

38

Northeastern area of Field of Whispers

Gwindorr

40

Southern area of Field of Whispers

Road Scavenger Leader

40

Southern area of Death's Pass

Water Spirit Lian

40

Central area of Field of Silence

Thief Kelbar

44

Southeastern area of Catacomb of the Forbidden Path

Dread Avenger Kraven

44

Northeast of Sea of Spores

Evil Spirit Cyrion

45

Northeastern area of Catacomb of the Forbidden Path

Archon Suscepter

45

Cruma Tower 2nd Floor

Timak Orc Gosmos

45

Central area of Timak Outpost

Fafurion's Henchman Istary

45

Eastern area of Alligator Island

Necrosentinel Royal Guard

47

Central area of Dragon Valley

Orfen's Handmaiden

48

Western area of Sea of Spores

Mirror of Oblivion

49

Southwestern area of Forest of Mirrors

Zaken's Mate Tillion

50

Devil's Isle

Deadman Ereve

51

Southern area of Narsell Lake

Grave Robber Kim

52

Northern area of Forsaken Plains

Bandit Leader Barda

55

Southern area of Border Outpost

Ghost Knight Kabed

55

Southern area of Forbidden Gateway

Fairy Queen Timiniel

56

Central area of Enchanted Valley

Harit Guardian Garangky

56

Northern area of Anghel Waterfall

Lord Ishka

60

Eastern area of Dragon Valley

Gorgolos

64

Giant's Cave

Priest of Shilen, Hisilrome

65

Northwestern area of Forsaken Plains

Enmity Ghost Ramdal

65

Tower of Insolence

Last Titan Utenus

66

Giant's Cave

Demon's Agent Falston

66

Southeastern area of Valley of Saints

Flame of Shine Barakiel

70

Eastern area of Valley of Saints

Minas Anor

70

Western area of Fields of Massacre

Eilhalder Von Hellman

71

Cursed Village

Immortal Savior Mardil

71

Tower of Insolence

Icicle Emperor Bumbalump

74

Eastern area of Hot Springs

Guardian Deity of Hot Springs Hestia

78

Western area of Hot Springs

Daimon the White-Eyed

78

Central area of Wall of Argos

Cherub Galaxia

78

Tower of Insolence

Varka's Hero Shadith

80

Southern area of Varka Silenos Outpost

Ketra's Hero Hekaton

80

Central area of Ketra Orc Outpost

Soul of Water Ashutar

81

Varka Silenos Barracks

Soul of Fire Nastron

81

Ketra Orc Outpost

Varka's Commander Mos

82

Southern area of Varka Silenos Outpost

Ketra's Commander Tayr

82

Southern area of Ketra Orc Outpost

Ember

85

Southwestern area of Flame Path

Varka's Chief Horus

87

Southwestern area of Varka Silenos Outpost

Ketra's Chief Brakki

87

Central area of Ketra Orc Outpost

NPC/AI Addition and Changes

1) Orfen

The number of Orfen’s minion monsters in Orfen’s Nest has decreased. The attack power of Orfen’s minion monsters has been slightly lowered, while Orfen’s attack power has been increased.

2) Core

The attack power of Death Wraith has been slightly lowered. Core’s minion monsters cannot move downstairs any longer.

3) New monsters have been placed in the Goddard and Rune territories.

4) The battle/behavior actions of monsters have been more diversified.

  • Monsters that use soulshots and spritshots have been added.
  • Monsters whose bodies get bigger after using buff skills have been added.
  • Ninja-type monsters that summon mimics and teleport to ally monsters under attack have been added.
  • Couple-type monsters have been added.
  • Monsters that change weapons to attack have been added.
  • Monsters that can summon minions when dying have been added.
  • Monsters that run away when ally monsters are killed have been added.
  • Monsters that interrupt taming in farms have been added.
  • Monsters that call to other monsters nearby have been added.
  • Self-destructing monsters have been added.
  • Monsters that patrol their area have been added.
  • Monsters that run away when attacked have been added.
  • Monsters that specialize in healing have been added.
  • Monsters that can use debuffs when attacked and cancel those debuffs right before death have been added.
  • Monsters that use strong skills out of rage when ally monsters are killed have been added.
  • Monsters that spawn minions when finding a player have been added.
  • Corpse monsters have been added.
  • Monsters that teleport to attack when finding a player have been added.
  • Monsters that resurrect dead NPCs have been added.
  • Monsters that can resurrect dead minions have been added.
  • Monsters that only appear during daytime or night have been added.
  • Monsters that look around to find a player with specific quests and give items have been added.
  • Monsters that control traps have been added.
  • Monsters that teleport to random locations in dungeons to interrupt a player’s hunting have been added.
  • Monsters that afflict diseases have been added.

Treasure Chests

Treasure chests and mimics have been relocated across the territories.

Treasure chests have been placed in more hunting zones and will appear randomly in dungeons and fields. Even though you can always open a chest with 100% success, some chests will be empty or will have rewards.

Adena is given normally as a reward of treasure chests, but there is also a low probability of big rewards.

Mimics have been placed in selected dungeons and hunting zones and will appear in fields randomly. These monsters have the same shape as Treasure Chests and will attack players.

Treasure Chest Keys, necessary to open treasure chests, have been added. New keys are set with Grade 1 through Grade 8. Pre-existing keys cannot be attained from monsters any more but can be used for Treasure Chests. Unlock can also be used to open a treasure chest.

Changes to Existing Hunting Areas

Polymorph-type monsters have been added in Devil’s Isle. Monsters in Devil’s Isle have been relocated in general and a large number of monsters will spawn at the same time in certain areas.

Field of Silence is designed to promote battles that take a short amount of time with rare resting. In this hunting area every monster is a clone type with low constitution.

Other Changes

If the Queen Ant’s minion Guard Ant leaves its guarded area, it has been changed to teleport to the location where it spawned.

The below under level 20 monsters will no longer spawn:

  • Pirate Captain Uthanka, Uthanka Pirate
  • Vrykolakas, Vrykolakas Wolfkin
  • Varikan Brigand Leader, Varik’s Bandit
  • White Fang, Gray Wolf
  • Kobold Looter Bepook, Bepook’s Pet

The player who wakes Bauim from his paralyzed state will now naturally receive damage and die after being summoned toward him.