Chronicle 5

Skills and Magic

 

[ New Skills | Changes to Existing Skills ]

New Skills

The skills below have been added.

Name

Class

Mastery Level

Description

Tribunal

Paladin

55

Use your collected sacred energy to provoke your enemies to attack and instantly decrease their critical attack chance at the same time. An equipped sword or blunt weapon is required in order to use this skill.  Over-hit is possible.

Temple Knight

Judgment

Dark Avenger

55

Use your collected dark energy to provoke your enemies  to attack and instantly decrease their critical attack power at the same time. An equipped sword or blunt weapon is required in order to use this skill.  Over-hit is possible.

Shillien Knight

Arrest

Temple Knight

55

Provokes your enemies to attack and instantly immobilizes them. The target(s) may not be held again while the spell remains in effect.

Shillien Knight

Swordsinger

Bladedancer

Shackle

Paladin

55

Provokes your enemies to attack and instantly immobilizes them. The target(s) may not be held again while the spell remains in effect.

Dark Avenger

Mass Shackling

Paladin

58

Provokes nearby enemies to attack and instantly immobilizes them. The target(s) may not be held again while the spell remains in effect.

Banish Undead

Paladin

55

The undead cower and flee as you reveal your divine nature. A Lethal Strike is possible. Soul Ores are required.

Angelic Icon

Paladin

58

By the will of your God, your fighting ability significantly increases.  While in use, the effects of HP regeneration magic significantly decreases.  This skill is only available when your HP is at 30% or lower.

Psycho Symphony

Swordsinger

55

Instantly reduces the Speed, Atk. Spd., and Casting Spd. of all nearby enemies.

Demonic Blade Dance

Bladedancer

55

Instantly reduces the P. Atk. and M. Atk. of all nearby enemies. You must be wielding dual swords in order to use this skill. 

Critical Blow

Treasure Hunter

55

With an increased chance of success, you attempt an  extremely deadly attack on your foes. A Lethal Strike is possible. An equipped dagger is required to use this skill. 

Mortal Strike

Plains Walker

58

Temporarily increases your chances of making a critical strike. An equipped dagger is required to use this skill. 

Abyss Walker

Stealth

Treasure Hunter

58

You use the shadows and your keen senses to temporarily avoid monsters' initial strikes. While in effect, your fighting ability significantly decreases.

Sand Bomb

Treasure Hunter

55

Explodes a cloud of sand onto your enemies and instantly reduces their line of sight (Accuracy).

Plains Walker

Abyss Walker

Rapid Fire

Silver Ranger

60

Temporarily increases your P. Atk. and Atk. Spd. when using a bow. While in effect, your firing range decreases.  Obviously, an equipped bow is required to use this skill. 

Dead Eye

Phantom Ranger

60

Temporarily increases your Accuracy, P. Atk., and Critical Attack Power when using a bow. While in effect, your Atk. Spd. decreases.  Obviously, an equipped bow is required to use this skill. 

Spirit of Sagittarius

Hawkeye

58

Temporarily decreases the MP consumption of a physical skill.

Silver Ranger

Phantom Ranger

Blessing of Sagittarius

Hawkeye

58

Temporarily decreases a physical skill's recovery time.

Silver Ranger

Pain of Sagittarius

Hawkeye

58

Regenerates your MP by sacrificing your HP.

Phantom Ranger

Quiver of Holding

Hawkeye

58

Increases your weight capacity.

Summon Treasure Key

Treasure Hunter

46

Summons 20-30 Treasure Chest Keys, a single Treasure Chest Key or a single Thief Key.

Plains Walker

Abyss Walker

Zealot

Destroyer

58

By the will of a Guardian God, you instantly and significantly increase your fighting ability. While in use, the effects of HP regeneration magic significantly decreases. This skill is only available when your HP is at 30% or lower.

Tyrant

Fell Swoop

Warlord

58

Temporarily increases the number of enemies affected by your spear attack. Obviously, an equipped spear is required to use this skill. 

Polearm Accuracy

Warlord

58

Increases your Accuracy when using a spear. While in use, MP is continuously consumed.

Destroyer

Bounty Hunter

Warsmith

Infernal Form

Destroyer

58

Temporarily bestows a fire enchantment for all physical attacks and increases your resistance to fire.

Tyrant

War Frenzy

Gladiator

58

Increases your resistance to stun and sleep. While in use, MP is continuously consumed.

Warlord

Destroyer

Tyrant

Bounty Hunter

Warsmith

Hawk Spirit Totem

Tyrant

74

The spirit of the great hawk possesses you, temporarily increasing Accuracy, critical attack rate and critical attack power when using hand-to-hand combat weapons. Can be used with hand-to-hand combat weapons.

Betray

Warlock

56

Confuses an enemy into attacking its allies. Spirit Ores are required.

Elemental Summoner

Phantom Summoner

Mass Fear

Necromancer

58

This curse causes nearby enemies to tremble and flee at the sight of your awesome power and insatiable wickedness.

Mass Gloom

Necromancer

58

This curse decreases the M. Def. of enemies that are near a servitor. Cursed bones are required.

Mass Surrender To Fire

Warlock

58

Near a servitor, this decreases your enemies’ resistance to fire attacks. Spirit Ores are required.

Mass Surrender To Water

Elemental Summoner

58

Near a servitor, this decreases your enemies’ resistance to water attacks. Spirit Ores are required.

Mass Surrender To Wind

Phantom Summoner

58

Near a servitor, this decreases your enemies’ resistance to wind attacks. Spirit Ores are required.

Arcane Disruption

Warlock

56

Decreases your enemies' Casting Spd.

Summon Cursed Bones

Necromancer

58

Summons cursed bones. Spirit Ores are required.

Greater Might

Prophet

58

Temporarily increases your target's P. Atk. Spirit Ores are required.

Greater Shield

Prophet

58

Temporarily increases your target's P. Def. Spirit Ores are required.

War Chant

Warcryer

58

Temporarily increases your party’s P. Atk. Spirit Ores are required.

Earth Chant

Warcryer

58

Temporarily increases your party’s  P. Def. Spirit Ores are required.

Holy Resistance

Prophet

58

Temporarily increases your target's resistance to Sacred attacks.

Shillien Elder

Unholy Resistance

Prophet

58

Temporarily increases your target's resistance to Dark attacks.

Elder

Trance

Bishop

56

Instantly puts enemies to sleep. The target(s) may not be put to sleep again while the spell remains in effect.

Elder

Magical Backfire

Bishop

56

Instantly increases the MP consumption rate of your enemy's skills.

Clarity

Elder

58

Temporarily decreases your target's MP consumption rate for skills. Spirit Ores are required

Mana Burn

Bishop

56

Your enemies’ MP is reduced.

Prophet

Elder

Shillien Elder

Mana Storm

Bishop

58

All nearby enemies have their MP reduced.

Turn Undead

Bishop

56

The undead cower and flee as you reveal your divine nature.  A Lethal Strike is possible. Spirit Ores are required

Elder

Major Heal

Bishop

56

Your target instantly recovers their HP. Spirit Ores are required.

Elder

Major Group Heal

Bishop

58

Your party instantly recovers their HP.

Erase

Bishop

56

Your enemy’s servitor is cast out into another dimension. Spirit Ores are required.

Prophet

Elder

Shillien Elder

Changes to Existing Skills

1. The resistance level against various abnormal state attacks has been modified.

  • Poison: Men -> Con
  • Abnormal state of various magic: Wit -> Men

2. Abnormal states relating to elemental attacks have been modified as follows:

  • Buffs and debuffs are not applied simultaneously during the same attack.
  • Buffs and debuffs may be in effect simultaneously when applied from different attacks.
  • When in an abnormal state at the same level, a debuff overrides the effects of a buff.
  • Debuffs are weaker against the same types of elemental attacks and are slightly more resistant to elemental attacks that are opposite in nature. (i.e., Fire <-> Water, Earth<-> Wind)

3. The effect and duration of skills that reduce Speed have been reduced.

4. Hate and Aura of Hate can now target casters.

5. The Cancel Resistance Effect is now available for Ultimate Defense, Ultimate Evasion, Touch of Life, Vengeance, and Lion Heart.

6. Lightning Strike’s MP consumption and success rates have increased. At the same time, the skill’s duration and recovery time have decreased.

7. Corpse Plague’s MP consumption rate and effective range have decreased.

8. The MP consumption rate for Touch of Death and Touch of Life has decreased.

9. The attacks for the skills below have been added.

  • Holy Strike, Disrupt Undead, Might of Heaven – Sacred Attacks
  • Horror, Lure, Switch, Trick, Forget, Peace – Mental Attacks

10. Energy skills have been changed as follows:

  • The remaining force is reduced by as much as is necessary for casting the skill.
  • In the case of Gladiators, the necessary force to use a skill is increased by 1, and the recovery time has been decreased.
  • Area of effect skills now consume energy stones without consuming force.
  • A skill’s critical effect now apply at a predetermined rate: Skill damage x 2.

11. Focused Force and Sonic Focus now consume HP and MP separately.

12. The casting speed of Sonic Rage and Raging Force have been slightly increased.

13. When using Duelist Spirit in PvP combat, damage has increased and recovery time has decreased.

14. Totem skills have been changed as follows:

Recovery time has been adjusted.

  • Wolf Spirit Totem, Bear Spirit Totem: 90 seconds
  • Puma Spirit Totem, Ogre Spirit Totem: 120 seconds
  • Rabbit Spirit Totem, Bison Spirit Totem: 180 seconds

Details of Skill Changes

  • Wolf Spirit Totem: The Speed bonus duration has increased, and an Accuracy rate bonus has been added.
  • Bear Spirit Totem: A Critical Damage bonus has been added.
  • Puma Spirit Totem: The Atk. Spd. bonus has decreased, an Accuracy bonus has been added, and the P. Def. penalty has been removed.
  • Ogre Spirit Totem: The P. Atk., Accuracy, Max HP, and HP regeneration bonuses have been removed and the P. Def. bonus has been increased.
  • Rabbit Spirit Totem: The Speed and Evasion have decreased.
  • Bison Spirit Totem: An Accuracy bonus has been added (the lower the HP level, the higher the effect.)

15. The skills below will have a chance to disregard the target’s shield defense rate.

  • Spinning Slasher, Thunder Storm, Punch of Doom, Hammer Crush, Triple Sonic Slash, Burning Fist, Soul Breaker, Hurricane Assault, Crush of Doom, Shock Blast, and Earthquake

16. The Revival effect has changed to full HP recovery, and the requirement to use the skill has been changed from 10% to 5% of the caster’s remaining HP.

17. In case of the Rage and Frenzy skills, the effect will be applied differently according to the equipped weapons.

  • Sword/Blunt Weapons: same as before
  • Two-handed Sword/Two-handed
  • Blunt Weapons: same effect as before with increased Accuracy and P. Atk.
  • Other Weapons Excluding Sword/Blunt Weapons/Two-handed Blunt Weapons: decreased skill effect

18. The Focus Attack skill has been re-categorized from a toggle skill to a buff skill, and the appropriate skill levels have been added.

19. The recovery time and MP consumption of Dash and Blinding Blow have been decreased and the skills’ duration has been increased.

20. Lethal Strike’s effect has been increased.

  • Effect 1: At a low probability, it lowers monsters’ HP by 50% and players’ CP to 1.
  • Effect 2: At an extremely low probability, it lowers monsters’ HP to 1 and players’ CP and HP to 1.

21. Lethal Strike’s effect has been added to Deadly Blow and Blinding Blow.

22. The Lethal Strike and skill critical effects (skill damage x2) have been added to Backstab, and the damage of Soulshots has been increased due to a change in the damage formula.

23. A cancel target effect has been added to Stun Shot, Trick, and Switch.

24. A skill critical effect has been added to Double Shot (Skill damage x2).

25. Snipe’s P. Atk., Accuracy, and firing range have been increased, and the casting speed and recovery time have also been increased.

26. The skill casting time of Sleep and Sleeping Cloud has been increased.

27. In the cases of Cancel and Touch of Death, up to 5 skill effects of the target can be removed.

28. The Mage class is penalized in decreased Accuracy with increased casting time when using a bow or spear.

29. When a servitor hits a player, damage is only applied at a certain rate. But when it is a non-specialized servitor, the damage rate goes down even further.

30. For the skills that absorb HP at a certain rate of damage, their MP consumption has been adjusted.

  • MP Consumption decrease: Drain Health
  • MP Consumption increase: Vampiric Claw, Steal Essence, Life Leech, Vampiric Touch, Life Drain

31. The power of Dark Vortex has been decreased, and its absorption ratio has been increased.

32. Sorcerers, Spellhowlers, and Spellsingers can now learn Curse Fear.

33. The range of Mass Slow has been changed to the target base from the caster base.

34. Berserker Spirit and Holy Weapon can now only be used on party members.

35. Evasion now will be additionally decreased from existing effects when casting Berserker-related skills, such as Berserker Spirit and Rage of Pa'agrio.

36. The effects of Greater Heal, Greater Group Heal, and Heart of Pa'agrio (learned after completion of the 2nd class transfer) are changed from instant effect to instant+sustaining effect (heal over time). The overall regeneration skill amounts have been increased to 110~120% as compared to before.

37. The effect range for clan/alliance skills (Mass Resurrection included) have been significantly increased.

38. A Mana burning effect has been added to Aura Sink and Seal of Gloom.

39. The success rate of Forget, Curse Fear, Anchor, Peace, Hold Undead, and Lightning Strike has been increased.

40. The effects of certain skills have been changed.

41. MP/HP consumption have been adjusted to fit the effect of some skills.

42. The SP required to learn skills have been adjusted according to class.

43. The effect of Mental Shield has decreased.

44. Backstab can inflict damage directly on HP regardless of the target player’s CP.

45. The monsters below will no longer be affected by skills such as Dance of Shadow, Stealth, and Silent Move, and effects such as Lethal Strike and effects that forcefully change the targets.

  • Monsters related to a siege, clan hall, and quest, raid monsters (followers included), and boss monsters (followers included).
  • Monsters in the Festival of Darkness and Four Sepulchers, treasure chests, and Frintezza’s passageway war, as well as some Dimensional Rift series monsters, and fishing monsters.

46. The Sonic Blaster skill is now learned at level 43 (previously level 40).

47. The Double Sonic Slash skill is now learned at level 49 (previously level 46).

48. The effect of Transfer Pain skill can now be applied only when the servitor is near the master.

49. The re-use time for Curse Fear has been reduced from 20 to 10 seconds.