Interlude

Skills and Magic

 

[ New Skills | Changes to Existing Skills ]

New Skills

The following new skills have been added, and the following items are required in order to use some of them: Phoenix Blood, Einhasad’s Holy Water, Battle Symbol, and Magic Symbol. These can be purchased from Trader Ralford in the Ivory Tower.

Name

Mastery Level

Class

Description

Banish Seraph

55

Dark Avenger
Shillien Knight

Frightens an angel, causing it to flee. Lethal strike is possible. Consumes 5 Soul Ores.

Shock Stomp

55

Warlord

Puts nearby enemies in a momentary state of shock and cancels their targets with a forceful foot stomp. Can be used while equipped with a spear.

Invocation

56

Bishop
Elder
Shillien Elder

Meditate to increase the MP regeneration rate significantly while your body remains immobile. P. Def is significantly decreased and the meditation cancels when attacked.

Aura Flash

58

Sorcerer
Spellsinger
Spellhowler

Unleashes an attack on nearby enemies and cancels their targets. Consumes 2 Spirit Ores.

Escape Shackle

60

Treasure Hunter
Plains Walker
Abyss Walker

Allows you to escape from a captured state.

Break Duress

60

Tyrant

Uses Focus energy to escape from a slow or immobile state. Requires a level 2 Focus Charge.

Sonic Move

62

Gladiator

Significantly increases speed by detonating a Sonic Force charge. Requires a level 2 Sonic Force charge. Can be used while equipped with a dual sword.

Summon Attract Cubic

62

Temple Knight

Summons an Attract Cubic. Attract Cubics can continuously use hate and hold magic on an enemy. Requires 10 Crystal: D Grade.

Celestial Shield

64

Bishop

Temporarily makes the target invincible with holy power.

Summon Swoop Cannon

68

Warsmith

Summons Swoop Cannon. Requires 46 Crystal: A-Grade. Consumes 21 Gemstone: B-Grade per minute.

Battle Force

77

All Warrior Characters

Delivers your energy to a party member. The delivery is canceled when you incur damage.

Spell Force

77

All Wizard Characters

Delivers your magic power to a party member. The delivery is canceled when you incur damage.

Braveheart

78

Dreadnought
Duelist
Titan
Fortune Seeker
Maestro

Recovers 1000 CP by increasing your will to fight.

Force Meditation

78

Grand Khavatari

Mediate to increase HP/MP regeneration while your body remains immobile. P.Def. is significantly reduced and your meditation is canceled if you sustain damage. Level 3 Focused Force charge required.

Pa'agrio’s Emblem

78

Dominator

Increases an ally’s resistance to debuff attacks and attacks that cancel buffs for a set duration of time.

Gate Chant

78

Doomcryer

Summons a party member. Consumes 4 Summon Crystals.

Inner Rhythm

78

Sword Muse
Spectral Dancer

MP consumption for song/dance is decreased.

Knighthood

78

Phoenix Knight
Hell Knight
Eva’s Templar
Shillien Templar

Increases P. Def. when wearing heavy armor.  Adds additional shield defense power.

Master of Combat

78

Dreadnought
Titan
Grand Khavatari
Fortune Seeker
Maestro
Duelist

Increases the attack strength of a sword, blunt weapon, spear, dual sword, or hand-to-hand combat weapon. Also increases maximum CP.

Archery

78

Sagittarius
Moonlight Sentinel
Ghost Sentinel

Increases attack strength and maximum attack range while using a bow.

Assassination

78

Adventurer
Wind Rider
Ghost Hunter

Increases attack strength and the rate of deadly attack while using a dagger.

Arcane Lore

78

Archmage
Mystic Muse
Storm Screamer

Increases resistance to elemental attacks and increases magic power.

Necromancy

78

Soultaker

Increases resistance to dark attacks and increases magic power.

Summon Lore

78

Arcana Lord
Elemental Master
Spectral Master

Increases P. Def. when equipped with Robe/Light Armor and increases Casting Speed. Decreases MP consumption for magic skills.

Divine Lore

78

Cardinal
Hierophant
Eva’s Saint
Shillien Saint
Dominator
Doomcryer

Decreases MP consumption for magic skills.

Song of Silence

79

Sword Muse

Plays a song that temporarily disables all of the enemy's physical and magical skills.

Soul of the Phoenix

79

Phoenix Knight

Bestows you with the ability to revive yourself from death, retaining all buffs/debuffs except for Noblesse Blessing and Lucky Charm.  Consumes 1 Phoenix Blood.

Shield of Revenge

79

Hell Knight

Temporarily reflects damage from a melee physical attack skill back to the enemy.

Sonic Barrier

79

Duelist

Uses sonic force to create a temporary protective barrier. Becomes invincible to regular strikes, skills, and buffs/debuffs. Requires a level 5 Sonic Focus charge.

Force Barrier

79

Grand Khavatari

Uses spiritual forces to create a temporary protective barrier that is invulnerable to regular strikes, skills, and buffs/debuffs. Requires a level 4 Focused Force charge.

Mirage

79

Adventurer

Gives a chance to cancels the target of an enemy that attacks you.

Dodge

79

Wind Rider

Temporarily evades a melee physical attack skill.

Counter Attack

79

Ghost Hunter

Reflects damage caused by a melee physical attack skill back to the enemy.

Summon Feline King

79

Arcana Lord

Summons the Feline King. Requires 2 Crystals:  A Grade. Consumes 1 additional crystal at 14 regular intervals. Takes away 10% of earned EXP.

Summon Magnus the Unicorn

79

Elemental Master

Summons Magnus the Unicorn. Requires 2 Crystals: A Grade. Consumes 1 additional crystal at 14 regular intervals. Takes away 10% of earned EXP.

Summon Spectral Lord

79

Spectral Master

Summons a Spectral Lord. Requires 2 Crystals: A Grade. Consumes 1 additional crystal at 14 regular intervals. Takes away 10% of earned EXP.

Cleanse

78

Cardinal

Cancels all of your target's debuffs. Consumes 1 Einhasad’s Holy Water.

Salvation

79

Cardinal

Revives a dead character to a recovered state. All buff/debuff effects except Noblesse Blessing and Lucky Charm are retained during death. Consumes 2 Einhasad’s Holy Waters.

Mystic Immunity

79

Hierophant

Makes the targeted party member immune to buff/debuff for a set duration of time.

Spell Turning

79

Hierophant

Interferes with your opponent's casting by nullifying their magic casting.

Magnus’ Chant

79

Doomcryer

Allows the spirit of an ancient magus to possess a party member for a set duration of time. Consumes 40 Spirit Ore.

Victories of Pa’agrio

79

Dominator

Allows the spirit of an ancient hero to possess an ally for a set duration of time. Consumes 40 Spirit Ore.

Pa'agrio’s Fist

79

Dominator

Increases an ally’s maximum CP and fully restores it. Consumes 20 Spirit Ore.

Symbol of Defense

80

Phoenix Knight
Hell Knight
Eva’s Templar
Shillien Templar

Generates a signet that maximizes the defense abilities of those nearby. Applies to all targets within the affected area. The effect disappears if you leave the area. Can be used when Battle Force is level 2 or higher. Consumes 1 Battle Symbol.

Symbol of Noise

80

Sword Muse
Spectral Dancer

Generates a signet that cancels singing or dancing abilities nearby. Applies to all targets within the affected area. The effect disappears if you leave the area. Can be used when Battle Force is level 2 or higher. Consumes 1 Battle Symbol.

Symbol of Resistance

80

Titan
Fortune Seeker

Generates a signet that maximizes the resistance to abnormal status of those nearby. Applies to all targets within the affected area. The effect disappears if you leave the area. Can be used when Battle Force is level 2 or higher. Consumes 1 Battle Symbol.

Symbol of the Fist

80

Dreadnought
Maestro

Generates a signet that maximizes the HP/CP recovery rate of those nearby. Applies to all targets within the affected area. The effect disappears if you leave the area. Can be used when Battle Force is level 2 or higher. Consumes 1 Battle Symbol.

Symbol of Energy

80

Duelist
Grand Khavatari

Generates a signet that increases P. Atk. and force of those nearby. Applies to all targets within the affected area. The effect disappears if you leave the area. Can be used when Battle Force is level 2 or higher. Consumes 1 Battle Symbol.

Symbol of the Sniper

80

Sagittarius
Moonlight Sentinel
Ghost Sentinel

Generates a signet that maximizes the archery skill of those nearby. Applies to all targets within the affected area. The effect disappears if you leave the area. Can be used when Battle Force is level 2 or higher. Consumes 1 Battle Symbol.

Symbol of the Assassin

80

Adventurer
Wind Rider
Ghost Hunter

Generates a signet that maximizes dodge ability and the chance of inflicting a deadly attack. Applies to all targets within the affected area. The effect disappears if you leave the area. Can be used when Battle Force is level 2 or higher. Consumes 1 Battle Symbol.

Volcano

80

Archmage

Consecutive strikes inflict a great amount of fire damage. You cannot move while casting the magic. Additional MP is consumed every time the effect is produced. Can be used when Spell Force is level 3 or higher. Consumes 1 Magic Symbol.

Cyclone

80

Storm Screamer

Consecutive strikes inflict a great amount of wind damage. You cannot move while casting the magic. Additional MP is consumed every time the effect is produced. Can be used when Spell Force is level 3 or higher. Consumes 1 Magic Symbol.

Raging Waves

80

Mystic Muse

Consecutive strikes inflict a great amount of water damage. You cannot move while casting the magic. Additional MP is consumed every time the effect is produced. Can be used when Spell Force is level 3 or higher. Consumes 1 Magic Symbol.

Gehenna

80

Soultaker

Consecutive strikes inflict a great amount of dark damage. You cannot move while casting the magic.  Additional MP is consumed every time the effect is produced. Can be used when Spell Force is level 3 or higher. Consumes 1 Magic Symbol.

Day of Doom

80

Soultaker

Generates a signet that produces a strong curse to decrease all abilities. Applies to all targets within the affected area. The effect disappears if you leave the area. Can be used when Spell Force is level 3 or higher. Consumes 1 Magic Symbol.

Anti-Summoning Field

80

Arcana Lord
Elemental Master
Spectral Master

Generates a signet that sends a servitor to another dimension at regular intervals. Applies to all servitors in the affected area. Can be used when Spell Force is level 2 or higher. Consumes 1 Magic Symbol.

Purification Field

80

Cardinal

Cancels all debuffs of nearby allies. Can be used when Spell Force is level 2 or higher. Consumes 1 Magic Symbol.

Miracle

80

Cardinal

Regenerates HP of all nearby allies. Can be used when Spell Force is level 2 or higher. Consumes 1 Magic Symbol.

Flames of Invincibility

80

Dominator

Blesses nearby clan and alliance members with fire, making them invincible. Can be used when Spell Force is level 2 or higher. Consumes 1 Magic Symbol.

Mass Recharge

80

Eva’s Saint
Shillien Saint

Greatly regenerates MP of party members. Can be used when Spell Force is level 3 or higher. Consumes 1 Magic Symbol.

Dispel skills have a chance of nullifying Force Barrier, Sonic Barrier, and Celestial Shield.

The re-use time for the following skills is not affected by the caster's Casting Speed: Invocation, Celestial Shield, Salvation, Soul of the Phoenix, Symbol of Defense, Symbol of Noise, Symbol of Resistance, Symbol of Honor, Symbol of Energy, Symbol of the Sniper, Symbol of the Assassin, Volcano, Cyclone, Raging Wages, Day of Doom, Gehenna, Anti-Summoning Field, Purification Field, Miracle, Flames of Invincibility, Mass Recharge.

Spellbooks (and one Blueprint) for the following skills can be purchased at the Rune, Goddard or Ivory Tower spellbook shops. Players have a chance to buy them every hour.

  • Spellbook: Celestial Shield
  • Spellbook: Invocation
  • Spellbook: Summon Attract Cubic
  • Spellbook: Aura Flash
  • Blueprint: Summon Swoop Cannon

Swoop Cannon

Player characters who reach level 68 of the Warsmith class will gain access to the Swoop Cannon, a new siege summon.

The Swoop Cannon is a siege servitor designed for attack. It cannot be used to defend. It is different from previous siege servitors in that it can use its skill without switching modes.

It can be summoned only within the Siege War Zone.

46 A Grade Crystals are required for the initial summoning. After it is summoned, B Grade Gemstones are continuously consumed at a rate of 21 per minute.

The Swoop Cannon’s attack goes in the direction it is facing, regardless of whether a target has been selected. Its ranged attack fires in a parabolic arc. All players and NPCs who are near where its shots land — allies, enemies and neutral parties alike — will incur damage. When a shot falls on an ordinary field (non-siege zone), battleground, or the border area of an ordinary field, it damages players on the ordinary field and it incurs a PK penalty.

Shots cannot damage castle walls, doors, or headquarters.

The Swoop Long Shot and Swoop Middle Shot skills cannot be used inside a castle, along the castle wall area, nor outside a battleground.

Flash Gunpowder is consumed during attack. Flash Gunpowder can be purchased in the Town of Schuttgart and Rune Township.

The Swoop Cannon disappears when it is defeated.

Castle-Owning Clan Skills

New skills have been added to a circlet that can be equipped by clan members who control a castle, and to a crown that can be equipped by a castle lord.

The Lord’s Crown can be obtained from the Chamberlain, and each castle’s circlet can be purchased from the Chamberlain.

Also, Academy members have been changed so that they cannot equip a castle circlet.

Item

Equip Requirements

Skill

Effect

Castle Circlet

Clan member in possession of a castle

Residential Shock Immunity

Increases resistance to stun for a set duration of time

The Lord’s Crown

Clan lord in possession of a castle

Clan Gate

Creates a gate for summoning clan members

Residential Shock Immunity: Greatly but temporarily increases resistance to shock attacks.

Clan Gate: Creates a gate for summoning clan members. The caster cannot move while the gate is in effect. The Clan Gate skill is located in the active skill window when the Lord’s Crown is equipped. When the lord’s skill is used, a summoning field is created near the lord, and the lord is put into an immobile state. At that time, a system message stating that a Gate has been created appears to all clan members who are logged on. For 2 minutes, clan members can speak with the Court Magician inside the castle and teleport to the lord’s location.

The skill is located in the active skill window when the item is equipped.

When ownership of the necessary castle is lost, the item automatically disappears and the skill is also lost.

Changes to Existing Skills

The power of Stunning Shot has been slightly increased.

The requirements for casting Benediction have been changed from HP 25% to MP 25%.

Mana Burn and Mana Storm now awaken a target under the Sleep effect.

The effects for the following skills have been decreased. (Maximum damage effect during a critical attack)

  • Death Whisper, Dance of Fire, Eye of Pa'agrio, Chant of Rage

Elven Elders and Shillien Elders, classes that possess the Recharge skill, are no longer affected by Recharge.

The Wizard class attack spells have been changed to allow the target a chance to defend against the following:

  • Wind Strike, Aqua Swirl, Twister, Blaze, Death Spike, Prominence, Ice Dagger, Hurricane

The Greater Heal skills and Chant of Life/Heart of Pa’agrio magic effects have been changed to permit receiving the effects at the same time. You can now receive both effects at the same time. Also, a continuous heal buff is placed in the buff slot.

The location of a healing potion’s effect has been changed from the buff slot to a healing potion slot.

A Bishop who has trained level 11 in the Major Heal skill can now use skill enchantment.

The fleeing effect of Curse Fear and Horror has been changed to now affect players.

The effect of Soulshots on melee attack skills has been greatly increased.

The Magical Backfire skill’s effect has been increased.

The effects of the following skills have been greatly increased.

  • Whirlwind, Thunder Storm, Hammer Crash, Soul Breaker, Tribunal, Judgment, Armor Crush, Shock Blast

When using a skill after using Soulshot, you can now inflict more damage than before. (Not using a Soulshot has the same effect as before.)

  • Power Strike, Power Shot, Stunning Shot, Stun Attack, Iron Punch, Stunning Fist, Sting, Wild Sweep, Power Smash, Triple Slash, Double Shot, Burst Shot, Spinning Slash, Thunder Storm, Punch of Doom, Poison Blade Dance, Sword Symphony, Fatal Strike, Hammer Crash, Burning Fist, Soul Breaker, Crush of Doom, Strider Siege Assault, Lethal Shot, Sonic Rage, Force Rage, Earthquake, Spoil Crush, Hamstring Shot, Shock Blight, Armor Crush, Evade Shot, Tribunal, Judgment, Psycho Symphony, Demon Blade Dance, Double Sonic Slash, Sonic Blaster, Sonic Storm, Sonic Buster, Triple Sonic Slash

The following skills can now be enchanted:

  • Tribunal, Judgment, Arrest, Shackle, Mass Shackle, Banish Undead, Critical Blow, Mortal Strike, Stealth, Sand Bomb, Mass Curse Fear, Mass Curse Gloom, Trance, Erase, Magical Backfire, Mana Burn, Mana Storm, Turn Undead, Major Heal, Major Group Heal, Summon Swoop Cannon, Shock Stomp, Aura Flash, Banish Holy

The success rates for the following skills have been increased:

  • Seal of Chaos, Seal of Poison, Seal of Winter, Seal of Flame, Seal of Gloom, Seal of Mirage

The effect of the Deflect Arrow skill levels 2, 3 and 4 have been greatly increased.

The success rate of the Serenade of Eva skill has been increased, and the re-use delay has been greatly increased.

The effects and use requirements for Sonic Buster, Sonic Storm, Force Burst, and Force Storm have been changed. The focus use requirement has been raised by 1.

The character becomes semi-invisible when using the Silent Move, Chameleon Rest, Dance of Shadows, and Stealth skills.

The first two skill levels of Summon Mechanic Golem now require Crystal: D Grade to summon the servitor.