Skill Changes |
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Various new ways of skill enchanting have been added. Safe Skill Enchant Failing a skill enchantment does not decrease the enchant skill level. The amount of SP and Exp. consumed is three times greater than that of a regular skill enchant. Giant's Codex - Mastery is required. Enchant Route Change The skill enchantment route can now be changed to different route. The skill enchantment level has a chance to decrease up to three levels when changing the skill enchantment route. Giant's Codex: Discipline is required, along with some SP and Exp. consumption. Skill Un-enchanting Enchanted skills can be un-enchanted one level at a time. Some of the consumed SP will be returned. Giant's Codex: Oblivion is required. New Enchantment Route Active, Passive, and Toggle skills can be enchanted. Various new enchantment types have been added. Some skills can be enchants with elemental attributes. Debuff skill durations have been adjusted. DoT skill effects have been significantly increased. The effect of evading physical skills is now added to Ultimate Evasion skill. The Erase skill's re-use time has been increased. The Shield Mastery skill increases shield defense power. The Bless Shield skill’s increased shield defense rate has been reduced slightly. The Shield Stun attack now increases the target’s aggressiveness. The Advanced Block skill’s increased shield defense power has been reduced slightly. Sonic Focus and Focused Force can now collect energy up to grade 8. Plainswalkers' Critical Chance skill level has been increased. Abyss Walkers’ Critical Power skill level has been increased. The Frenzy skill’s increased power is now reduced if the character’s HP goes above 30%. The power of Aggression and Aura of Hate skills have been significantly increased, as well as their reuse time. It has also been changed so that it is not affected by attack speed improvement buffs. The Vengeance skill’s aggression power has been increased significantly. The chance to evade critical damage has been added to the Light Armor Mastery skill that can be learned by Rogues, Elven Scounts, Assassins, and Monks. The received critical damage reduction effect has been added to the Heavy Armor Mastery skill that can be learned by Knights, Elven Knights, and Palus Knights. The Riposte Stance, Physical Mirror, and the Magical Mirror skills can now reflect buff/de-buff skills as well. The Sword Symphony skill can now affect other players, and its power and success rate have been increased. The Mass Curse Fear effect and Word of Fear skill can now affect other players, and their re-use time has been increased. The effect of vampiric skills has been changed. These skills now absorb a certain percentage of the target’s remaining HP rather than certain percentage of inflicted damage. The target-cancelling effect of the Shock Blast skill has been improved, and its casting time has been reduced. The Revival skill’s requirement has been changed from 5% HP to 10% HP. The Lion Heart skill’s reuse time has been reduced. Skills that previously targeted alliance members will now affect only immediate clan members. The Mana Burn and Mana Storm skills' power has been decreased, and their re-use time has been increased. The Aura Sink and Seal of Gloom skills' power have been decreased. Players can now receive Heal and Recharge effects from a servitor during a duel. The Holy Weapon skill's effect now affects magic skills as well. The displayed effect of some abnormal states (ie: ice, wind, fire, paralysis, petrification, MP-DoT) has been changed. The vampiric skills with the polearm weapons will now work differently. The amount of absorbed HP will be exponentially reduced after the first target. For example, the amount of absorbed HP gained from the second target will be less than that from the first, the third less than the second, and so on. A bug has been fixed where the stacking of aggression occurred when using a spear to attack several monsters. Only one attribute-related attack buff can be applied at a time. (For defense, several buffs can be applied.) For example, if a water-attributed attack buff is applied while having the fire-attributed attack buff, the effect of the fire-attributed attack buff will be cancelled. |
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