Existing Skills

 

Skills with Newly-Added Effects

  • Deflect Arrow: An effect that decreases crossbow damage has been added.
  • Real Target: Maximum range is increased to 900, increased damage for bows is decreased, and when targeting an opponent, the buff can disappear.
  • Soul Cleanse: This has been changed to make its use possible between Kamael.
  • Bleed: An effect that decreases speed has been added.

Skills with Changes to Existing Effects

  • Shield Mastery: In addition to the effect of increased shield defense and the shield defense rate, physical P. Def. is also increased when heavy armor is equipped.
  • MP Regeneration: MP Regeneration has been increased for all Kamael.
  • Kamael: The maximum soul replenishing number has been increased to 40.
  • Soulless: There are no contract penalties when a Soulless is summoned.
  • Invincible-type skills: Beneficial buffs can be received while receiving each type of invincible skill.
  • Furious Soul: The evasion consumption penalty has been removed.
  • Protection of Rune, Protection of Elemental, Protection of Alignment: The passive effect has been increased, and upon activation, M. Def. and attribute defense are increased.
  • Archer's Will & Fighter's Will: The passive effect has been increased. When this effect procs, critical rate and skill power are increased.
  • Cleanse: The skill Cleanse can no longer cure Raid Curse, lethal poison, and several other debuffs.
  • Wild Magic (Skill): The magic critical rate has been adjusted.
  • Wild Magic (Item): The magic critical rate has been adjusted.
  • Dance of Siren: The magic critical rate has been adjusted.
  • Soul Cry: MP consumption has been decreased.
  • Hate: Power of the skill has been increased.

Skills with Decreased Casting Time

  • Cure Bleeding
  • Escape Shackle
  • Poison Recovery

Skills with Increased Duration

  • Counter Attack: Duration 5 -> 10 seconds
  • Dodge Attack: Duration 5 -> 10 seconds

Changes Applied to Short-Range Physical Skill's Power, MP Consumption, and Over-hit

  • The power of physical attack skills has been increased.
  • MP consumption for physical skills has been decreased.
  • Over-hit effect now applies to all powerful physical attack skills (e.g. Mortal Blow).
  • MP consumption for the following toggle-type skills has been increased: Accuracy, Silent Move, Guard Stance, Soul Guard, Vicious Stance, Shield Fortress, Fortitude, Parry Stance, War Frenzy, True Berserker, Strike Back, Hard March

Changes to Magic Damage Skills

  • Magic damage is no longer a static value.
  • The range of possible magic damage depends on the type of weapon being used.

Changes to Kamael Skills and Souls

  • Kamael skills can now be used without souls. However, the Final Form and Create Dark Seed skills still need souls to be used.
  • The skill power increases in accordance with the number of replenished souls. At this time, a maximum of 5 replenished souls are consumed.

Changes to Magic Critical Damage

  • The magic critical rate has been increased to 10 times.
  • The magic critical damage has been decreased to 3 times from 4 times of normal damage.
  • The magic critical damage rate has been adjusted so that its occurrence rate does not exceed a maximum of 20%.

Existing Skills Being Given to Other Classes

  • Abyss Walker: Lure
  • Bounty Hunter: Crystallize
  • Elder: Greater Group Heal
  • Phantom Summoner: Death Spike, Summon Cursed Bone, Curse Poison
  • Warsmith & Bounty Hunter: Fatal Strike