Skills with Newly-Added Effects
- Deflect Arrow: An effect that decreases crossbow damage has been added.
- Real Target: Maximum range is increased to 900, increased damage for bows is decreased, and when targeting an opponent, the buff can disappear.
- Soul Cleanse: This has been changed to make its use possible between Kamael.
- Bleed: An effect that decreases speed has been added.
Skills with Changes to Existing Effects
- Shield Mastery: In addition to the effect of increased shield defense and the shield defense rate, physical P. Def. is also increased when heavy armor is equipped.
- MP Regeneration: MP Regeneration has been increased for all Kamael.
- Kamael: The maximum soul replenishing number has been increased to 40.
- Soulless: There are no contract penalties when a Soulless is summoned.
- Invincible-type skills: Beneficial buffs can be received while receiving each type of invincible skill.
- Furious Soul: The evasion consumption penalty has been removed.
- Protection of Rune, Protection of Elemental, Protection of Alignment: The passive effect has been increased, and upon activation, M. Def. and attribute defense are increased.
- Archer's Will & Fighter's Will: The passive effect has been increased. When this effect procs, critical rate and skill power are increased.
- Cleanse: The skill Cleanse can no longer cure Raid Curse, lethal poison, and several other debuffs.
- Wild Magic (Skill): The magic critical rate has been adjusted.
- Wild Magic (Item): The magic critical rate has been adjusted.
- Dance of Siren: The magic critical rate has been adjusted.
- Soul Cry: MP consumption has been decreased.
- Hate: Power of the skill has been increased.
Skills with Decreased Casting Time
- Cure Bleeding
- Escape Shackle
- Poison Recovery
Skills with Increased Duration
- Counter Attack: Duration 5 -> 10 seconds
- Dodge Attack: Duration 5 -> 10 seconds
Changes Applied to Short-Range Physical Skill's Power, MP Consumption, and Over-hit
- The power of physical attack skills has been increased.
- MP consumption for physical skills has been decreased.
- Over-hit effect now applies to all powerful physical attack skills (e.g. Mortal Blow).
- MP consumption for the following toggle-type skills has been increased: Accuracy, Silent Move, Guard Stance, Soul Guard, Vicious Stance, Shield Fortress, Fortitude, Parry Stance, War Frenzy, True Berserker, Strike Back, Hard March
Changes to Magic Damage Skills
- Magic damage is no longer a static value.
- The range of possible magic damage depends on the type of weapon being used.
Changes to Kamael Skills and Souls
- Kamael skills can now be used without souls. However, the Final Form and Create Dark Seed skills still need souls to be used.
- The skill power increases in accordance with the number of replenished souls. At this time, a maximum of 5 replenished souls are consumed.
Changes to Magic Critical Damage
- The magic critical rate has been increased to 10 times.
- The magic critical damage has been decreased to 3 times from 4 times of normal damage.
- The magic critical damage rate has been adjusted so that its occurrence rate does not exceed a maximum of 20%.
Existing Skills Being Given to Other Classes
- Abyss Walker: Lure
- Bounty Hunter: Crystallize
- Elder: Greater Group Heal
- Phantom Summoner: Death Spike, Summon Cursed Bone, Curse Poison
- Warsmith & Bounty Hunter: Fatal Strike
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