Joining and Withdrawing from the Seven Signs Cabals

Players who want to participate in the Seven Signs must join one of the Cabals, either the Revolutionary Army of Dusk ("Dusk") or the Lords of Dawn ("Dawn") for a certain period of time. Once they join the Cabals, it is impossible for them to withdraw until a new Seven Signs starts after two weeks They must choose the Seal they want to possess when they join.

Players who have completed the second class transfer may join a cabal of the Seven Signs:

Lords of Dawn

Members of clans who own a castle and their alliances may join the Lords of Dawn. Also, players who are not members of the castle-holding clans or alliances but willing to pay 50,000 adena are able to choose Dawn through the Priests of Dawn in each village during the competition period. The Lord of each castle also has the privilege to allow an additional 300 characters to join. During the competition period, the Lords of the castles may purchase 300 of the Approval Certificates through the Chamberlain and transfer these Certificates to other characters.

Players who are not members of castle-owning clans need to get an Approval Certificate from the Lords to join Dawn, or pay 50,000 adena. The Approval Certificates will never expire and are valid for any event period of the Seven Signs. However, Approval Certificates will disappear after use.

Revolutionary Army of Dusk

Only players who are not members of the castle clans and guilds may join Dusk. During the registration period, they may join through the Priests of Dusk in each village.

Players who have completed the first class transfer but not the second may freely join either the Lords of Dawn or the Revolutionary Army of Dusk.

Players who have not completed the first class transfer may not participate in the Seven Signs.

Competition Period

Players who join the Cabals participate in the competition period from the first Monday (6:00 PM) until the Monday (6:00 PM) of the following week and compete to possess the Seals. Each Cabal may hunt the Lilim, Nephilim, Lilith, and Gigant within the Catacomb and Necropolis to acquire Seal Stones. They can participate in two kinds of competitions: acquiring the items necessary for their Cabal, and participating in the Festival of Darkness.

Monday
Sunday
Saturday
Sunday
Siege Period
Join Status Initialization
Competition Period
Dawn Join Period
Dusk Join Period
Seal-effective period
End of Competition
The Seal is enabled based on victory or defeat
Seal Initialization

Seal Stones

Each Cabal may hunt the monsters within the Catacomb and Necropolis to acquire Seal Stones. The items acquired in this way are entrusted to the Priest of each side, and then, based on the number of items, the scores contributed to Seven Signs by each player are accumulated and included in the total score of the whole Cabal.

Contribution points to the Cabal will be different based on stone color: Blue (1), Green (5), and Red (10). Seal Stones are items that can be exchanged among the players. If the seal stones are not entrusted to the Priest during the competition period, they do not disappear and can be used during the next competition period.

The Festival of Darkness

Overview

One chosen party participates in this challenge for the victory of the Cabal. Of the players participating in the Festival of Darkness, the party who recorded the best score in each grade will contribute some points to the Cabal it belongs to. The Festival of Darkness is divided by level and any players belonging to the Cabals of Dawn and Dusk can participate in it.

How to Participate

Players may participate only during the competition period. The party who wants to participate should pay Seal Stones to the Guide of the Festival in the Oracle. Priests in towns will teleport you to Oracle for free. The entry fee varies depending on the level and will be paid by party leaders.

The party must consist of minimum of 5 members belonging to the same Cabal, and the members of the party must correspond to the grade of the Festival they want to participate in. The characters who correspond to the level of the Festival, but have higher level skills than the party members may not participate. This happens when the character is de-leveled, but his skills learned from the previous higher level remain.

These challenges are always possible during the competition period and there is no limit in the number of challenges.

The Oracle

In the Oracle, where the Festival of Darkness occurs, experience loss is reduced to a quarter of the normal death penalty. If the competition is restarted within the Oracle, your party is moved to the nearby village when restarting. Within the center magic array in the Oracle, MP regenerates more quickly than normal. Players can be teleported to the Oracle and, when coming out, return to the place they left free of charge through the Priest of each village.

When players die, they will restart inside the room. Resurrection is not allowed within the Oracle. Archer monsters in the corners may pinpoint their attacks on healer classes.

Type of Challenges

The Festival of Darkness is divided into five grades as shown in the table below.

Level Blue Seal Stone Green Seal Stone Red Seal Stone
Below 32
900
540
270
Below 43
1500
900
450
Below 54
3000
1800
900
Below 65
4500
2700
1350
No Limit
6000
3600
1800

Process

Teleporting to the battle ground is possible only two minutes before the Festival of Darkness starts. Once the enrollment is completed through the Guide of the Festival, the party receives the Quest of the Festival of Darkness. The party is immediately teleported to The Oracle and, after two minutes, may begin the Festival.

The Festival of Darkness continues for 18 minutes, when each party can hunt the monsters to acquire the Blood of the Sacrificed. The number of this certificate corresponds to the performance score in the Festival of Darkness. All the Blood of the Sacrificed acquired is awarded to the party leader.

A party who wants to give up in the middle of the Festival can do so through the female shaman found in center of the room. If they think the Festival is too easy, they can request stronger monsters. The stronger the monsters they kill, the more Blood of the Sacrificed they can acquire. Please note that drop chances for Blood of the Sacrificed will be lowered when accompanied by pets.

Registering the Results

After the Festival ends, the leader of the party must register the results with the Guide of the Festival within 40 minutes. If the party fails to register within this time, the results will become invalid. If the registered result is lower than the previous highest record, the record is not updated. The players can confirm the participating members and score of the party who set the highest record for each grade through the guide of the Festival.

Prizes

After the competition period ends and their Cabal claims victory, the party members who set the highest record for each grade can receive Ancient Adena as compensation from the Guide of the Festival. After the entire amount of the entry fee is converted to Ancient Adena, the amount of compensation that is received is allocated to the winning parties.

Although a party may set the highest record in a specific grade, they cannot receive the prize if the Cabal they belong to loses.

The prize is paid only before the next competition period begins.

End of the Competition Period


Determining Victory and Defeat

The total of Seal Stones acquired by each Cabal and entrusted to the Priest and the scores for the victory in each grade of the Festival of Darkness is added at the end of the competition period. The side with the higher total score wins.

For the winner, the total score of the Cabal acquired during the competition period will disappear after winning, but for the loser, the score will be accumulated and remain until the party wins later.

Grade (level requirement)

Points

~ 32

60

~ 43

70

~ 54

100

~ 65

120

Unlimited

150



Ancient Adena

The Priest in the village exchanges the Seal Stones, entrusted as the contribution during the competition period, into Ancient Adena, and gives it to the winner.

If the winning Cabal did not entrust any Seal Stones during the competition period, they can bring them to exchange for Ancient Adena immediately. This way, the winner can receive compensation with Ancient Adena; however, the loser cannot receive compensation until they win in the competition. Seal Stones entrusted at the time of defeat may be compensated all together if they win in the next competition. If Ancient Adena was not transferred during the Seal Effective period, the transfer cannot be performed until the Cabal wins in the next competition. If they win, they can exchange all of their accumulated Seal Stones for Ancient Adena.

Purchasing Items

The winner can purchase a variety of items that cannot be purchased in the general stores by paying with Ancient Adena to the Priest of Dusk or Dawn.

Change in the Ownership of the Seal

The ownership of the Seal is changed based on the resulting victory or defeat and percentage of choice for the Seal.

- If a Seal was already closed or owned by the opponent and the new winner wants to assume ownership of the Seal, 35% or more of the members of the Cabal must have chosen the Seal. If they chose less than 35%, they cannot own the Seal.

- If the Seal was owned by the winner in the previous Seven Signs, they can retain that seal if 10% or more members have chosen it. If they want to possess a new Seal, at least 35% of the members of the Cabal must have chosen the new Seal.

Changes in the Sky

If Dawn wins, a solar eclipse occurs and the sky turns to a violet color, and if Dusk wins, an eye is created in the moon and the sky turns to a green color.

Entrance to Catacombs and Necropolis

The loser cannot enter the Catacombs and Necropolis. Only the Cabal who owns the Seal can enter. If there are any characters who do not own the Seal in the Catacombs and Necropolis, the monsters in the dungeon send the players back to the nearby village.

The Seals
If a party owns each Seal, the following changes will occur.

Seal of Avarice
  • The teleport NPC at the entrance of the Necropolis moves only the winner inside the dungeon, and they can receive various kinds of buffs if they pay with Ancient Adena. If they don't own the Seal, they cannot enter.
  • Able to enter all 8 Necropolis freely.
  • In the Necropolis, monsters are generated for the winner to hunt.
  • They can meet Anakim or Lilith in the Disciples Necropolis.
  • The Trader of Mammon appears inside of the dungeon. They can purchase a variety of items that cannot be purchased in the general stores by paying with Ancient Adena. The Trader of Mammon is not staying in one place, but often moves around each dungeon.

Seal of Gnosis

  • The teleport NPC at the entrance of the Catacombs moves only the winner to the inside of the dungeon. If they don't own the Seal, they cannot enter.
  • Able to enter all 6 Catacombs.
  • The winner can be teleported to the hunting field by paying the priests of the village with Ancient Adena at a cheaper price.
  • A hostile NPC moves around each village (except the starting villages), and randomly casts various kinds of harmful magic onto members of the losing side.
  • A friendly NPC moves around each village (except the starting villages), and randomly casts various kinds of support magic to the winner's side.
  • The Blacksmith of Mammon appears inside the Catacombs. The Blacksmith of Mammon receives Ancient Adena for giving special abilities to A-grade weapons, removing the seal on armor, making it possible to upgrade weapons to higher-level weapons, and exchanging weapons free of charge with other kinds of weapons at the same level. The Blacksmith of Mammon also moves around each dungeon continuously.

Seal of Strife

If owned by Dawn:

  • At the time of siege warfare, it becomes possible to hire the elite and Dawn mercenaries, in addition to the existing mercenaries.
  • The cost required for the upgrade of the castle gates and walls is slightly reduced.
  • The defensive power of the castle gates and walls is slightly increased.
  • The maximum tax rate that the lord of each castle can establish is increased to 25%.
  • The Revolutionaries of Dusk cannot use any siege weapons (Siege Golem, Wild Hog Cannon, Swoop Cannon).

If owned by Dusk:

  • At the time of siege warfare, it becomes impossible to hire the existing mercenaries and possible to hire only low-level mercenaries.
  • The cost required for the upgrade of the castle gates and walls is greatly increased.
  • The defensive power of the castle gates and walls is greatly reduced.
  • The maximum tax rate that the lord of each castle can establish is decreased to 5%.
  • If Dusk controls the Seal of Strife or if there is no owner, siege weapons can be used during the siege. 
Catacombs, Necropolis, and Oracles
The Oracle is the space to hold the Festival of Darkness, and, in the Catacomb and Necropolis, the players can hunt monsters and get Seal Stones necessary for the acquisition of the Seals. The Lilim and Nephilim drop Seal Stones but do not drop Ancient Adena. Access to these dungeons is limited based on the participation in the Cabal and ownership of the Seals.

Necropolis

  • Necropolis of Sacrifice: level 20-30 monsters appear and it is located on the southern seashore of the Gludio Territory.
  • Pilgrim's Necropolis: level 30-40 monsters appear and it is located near the Partisan's Hideaway in Dion Territory.
  • Necropolis of Worship : level 40-50 monsters appear and it is located near the Alligator Island in the Innadril Territory.
  • Patriot's Necropolis: level 50-60 monsters appear and it is located above the Gludio Castle in the Gludio Territory.
  • Necropolis of Devotion: level 60-70 monsters appear and it is located near the Altar of Rites in the Oren Territory.
  • Necropolis of Martyrdom : level 60-70 monsters appear and it is located near the Giran Castle in the Giran Territory.
  • Saint's Necropolis: level 70-80 monsters appear and it is located near the Field of Whispers in the Innadril Territory.
  • Disciple's Necropolis: level 70-80 monsters appear and it is located near the Devastated Castle in the Aden Territory. From here, the players can move to the place where Anakim or Lilith appear, based on the ownership of the Seals.

Catacomb

  • Catacomb of the Heretic : level 30-40 monsters appear and it is located near the Execution Ground in the Dion Territory.
  • Catacomb of the Branded: level 40-50 monsters appear and it is located near the Giran Port in the Giran Territory.
  • Catacomb of the Apostate: level 50-60 monsters appear and it is located near the Plains of the Lizardmen in the Oren Territory.
  • Catacomb of the Witch: level 60-70 monsters appear and it is located near the Forest of Mirrors in the Aden Territory.
  • Catacomb of Dark Omens: level 70-80 monsters appear and it is located near the Dark Elven Village in the Oren Territory.
  • Catacomb of the Forbidden Path: level 70-80 monsters appear and it is located near the Hunters Village in the Aden Territory.

Oracle

  • Oracle of Dawn: located near the Orc Barracks in the Gludio Territory.
  • Oracle of Dusk: located near the Windy Hill in the Gludio Territory.

Access to the Dungeons

During the competition period, any characters who joined a Cabal can access the dungeons. Characters that did not join a Cabal cannot access the dungeons. After the competition period is over, for the next week when the Seals are effective, only the Cabal who owns the appropriate Seal can have access. The loser, or even the winner who did not achieve the percentage necessary for the acquisition of the appropriate Seal, cannot access the dungeons for one week while the Seals are effective.

Monsters in the Dungeons

The Cabals can acquire seal stones by hunting the monsters in the dungeons. Nephilim drops stones necessary for Dusk and Lilim drops stones necessary for Dawn. In the Competition Period, the general monsters Lilim and Nephilim all appear, but if the players acquired the Seal during the Seal Effective Period, the general monsters and the monsters who drop only the items necessary for the winner appear.

Seven Signs Related Items and NPCs


Seal Stones

Seal stones can be acquired by hunting Lilim, Nephilim, Gigant, or Nephilim in the Catacomb and Necropolis. The value of seal stones are higher in the order of Blue < Green < Red. If entrusted to Priests in town, it will add contribution points to your Cabal. Each blue, green, and red seal stone contributes points as much as 3, 5, and 10 respectively.

Ancient Adena

Ancient Adena is an item that can be acquired through Seal Stones, converted to regular adena by 1:1 through the Black Market Trader of Mammon, and used to purchase the items from the Priests of Dawn or Dusk, Blacksmith of Mammon and Trader of Mammon or utilize various kinds of functions.

The Record of Seven Signs

This is the item that allows you to see overall situations, main events and Seal states of the Seven Signs at a glance. Anyone can buy this item at 500 adena through the Priests of Dawn or Dusk.

Approval Certificates of the Lord

With this item, even the characters that are not members of castle-holding clans and completed the second change of occupation can join Dawn.

The Black Market Trader of Mammon

They exchange Seal Stones and also exchange Ancient Adena with Adena.